I'd suggest to use Source SDK 2013 just to make your mod available on all 3 platforms Win, Mac and Linux.

On 3/7/2015 12:18 PM, Peter Urbanics wrote:
Hmmmm, than maybe I should start at it again and now try to get my old mod running and building again with the original/old SDK.

Thanks.

------------------------------------------------------------------------
Date: Fri, 6 Mar 2015 15:19:21 -0500
From: rbemr...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK2007 and Episode 1 Content

That's not true. Neotokyo released on Steam just recently as an SDK2006 (I think) mod.

On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak <wazanato...@gmail.com <mailto:wazanato...@gmail.com>> wrote:

    You can release a 2007 mod on third party sites like moddb but my
    understanding is Valve requires any mod that wishes to be on steam
    that they be on 2013.

    On Mar 6, 2015 11:46 AM, "Peter Urbanics" <purban...@hotmail.com
    <mailto:purban...@hotmail.com>> wrote:

        Hi Shokunin,

        I don't have a solution to your problem but have something
        similar myself.
        I made a MOD and about finished it 2 years ago just did not
        release it because I was waiting for some last graphics.
        Now with the new SDK it won't compile. Some stupid error,
        because it compiled just fine before.

        Is it possible to stay with the SDK2007 and release a MOD for
        people to play?
        I thought that we must convert to the new SDK.

        br,
        Peter

        ------------------------------------------------------------------------
        Date: Fri, 6 Mar 2015 09:46:46 -0600
        From: shokunin...@gmail.com <mailto:shokunin...@gmail.com>
        To: hlcoders@list.valvesoftware.com
        <mailto:hlcoders@list.valvesoftware.com>
        Subject: [hlcoders] SDK2007 and Episode 1 Content

        Hello Everyone,

        I'm currently beta testing a HL2 SP mod and I've been having
        problems with missing models & textures from Episode 1 but
        I've only noticed it from half the testers. I'm using SDK2007
        instead of 2013 because there are hundreds of code changes and
        I'd like avoid integrating. The mod is nearly complete as well
        and its been nearly 2 years in the making!

        I've verified that the SDK2007 includes EP1 content at least
        on my machine:
        ...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk

        These files are missing for some of my testers.

        I've also tried deleting the 213 vpks, validating the SDK2007
        tool cache, and saw that it re-downloaded them. After having
        my users validate it did not pull down the 213 vpks.

          * Would anyone know why my copy of SDK2007 would include EP1
            content and not others?
          * Is there any way to modify my gameinfo.txt to trigger the
            SDK2007 to pull down the EP1 content?

        Another strange note, I found that by asking my users to
        download Counter-Strike: Source it triggers an update to the
        SDK2007 pulling down the EP1 content. My mod doesn't use any
        content from CS:S so I'd like to avoid this requirement.

        I'm worried a proper fix may require someone at Valve, so I'm
        hoping someone there is reading this. :) Worst case I can copy
        all the files I need but I'd like to avoid uncessary bloat.

        Thanks and any help or info would be much appreciated! :)




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--
Ross Bemrose

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