Thanks for the suggestion, as I did not know about any benefits yet. Just the problems, of getting it to run and now the inability to make the same thing build that worked perfectly two years ago with the SDK back then.Yeah I'm a designer and have about no idea what I must do to get it working. :-)I like stuff that just works and lets me create.
Date: Sat, 7 Mar 2015 13:14:16 +0200 From: geotav...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK2007 and Episode 1 Content I'd suggest to use Source SDK 2013 just to make your mod available on all 3 platforms Win, Mac and Linux. On 3/7/2015 12:18 PM, Peter Urbanics wrote: Hmmmm, than maybe I should start at it again and now try to get my old mod running and building again with the original/old SDK. Thanks. Date: Fri, 6 Mar 2015 15:19:21 -0500 From: rbemr...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK2007 and Episode 1 Content That's not true. Neotokyo released on Steam just recently as an SDK2006 (I think) mod. On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak <wazanato...@gmail.com> wrote: You can release a 2007 mod on third party sites like moddb but my understanding is Valve requires any mod that wishes to be on steam that they be on 2013. On Mar 6, 2015 11:46 AM, "Peter Urbanics" <purban...@hotmail.com> wrote: Hi Shokunin, I don't have a solution to your problem but have something similar myself. I made a MOD and about finished it 2 years ago just did not release it because I was waiting for some last graphics. Now with the new SDK it won't compile. Some stupid error, because it compiled just fine before. Is it possible to stay with the SDK2007 and release a MOD for people to play? I thought that we must convert to the new SDK. br, Peter Date: Fri, 6 Mar 2015 09:46:46 -0600 From: shokunin...@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SDK2007 and Episode 1 Content Hello Everyone, I'm currently beta testing a HL2 SP mod and I've been having problems with missing models & textures from Episode 1 but I've only noticed it from half the testers. I'm using SDK2007 instead of 2013 because there are hundreds of code changes and I'd like avoid integrating. The mod is nearly complete as well and its been nearly 2 years in the making! I've verified that the SDK2007 includes EP1 content at least on my machine: ...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk These files are missing for some of my testers. I've also tried deleting the 213 vpks, validating the SDK2007 tool cache, and saw that it re-downloaded them. After having my users validate it did not pull down the 213 vpks. Would anyone know why my copy of SDK2007 would include EP1 content and not others? Is there any way to modify my gameinfo.txt to trigger the SDK2007 to pull down the EP1 content? Another strange note, I found that by asking my users to download Counter-Strike: Source it triggers an update to the SDK2007 pulling down the EP1 content. My mod doesn't use any content from CS:S so I'd like to avoid this requirement. I'm worried a proper fix may require someone at Valve, so I'm hoping someone there is reading this. :) Worst case I can copy all the files I need but I'd like to avoid uncessary bloat. Thanks and any help or info would be much appreciated! :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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