Thanks for the suggestion, as I did not know about any benefits yet.  Just the 
problems, of getting it to run and now the inability to make the same thing 
build that worked perfectly two years ago with the SDK back then.Yeah I'm a 
designer and have about no idea what I must do to get it working.  :-)I like 
stuff that just works and lets me create.

Date: Sat, 7 Mar 2015 13:14:16 +0200
From: geotav...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK2007 and Episode 1 Content


  
    
  
  
    I'd suggest to use Source SDK 2013 just to make your mod available
    on all 3 platforms Win, Mac and Linux. 

    

    On 3/7/2015 12:18 PM, Peter Urbanics
      wrote:

    
    
      
      Hmmmm, than maybe I should start at it again and
        now try to get my old mod running and building again with the
        original/old SDK.
        

        
        Thanks.

          

          
            Date: Fri, 6 Mar 2015 15:19:21 -0500

            From: rbemr...@gmail.com

            To: hlcoders@list.valvesoftware.com

            Subject: Re: [hlcoders] SDK2007 and Episode 1 Content

            

            That's not true.  Neotokyo released on Steam
              just recently as an SDK2006 (I think) mod.

            
            

              On Fri, Mar 6, 2015 at 2:59
                PM, Jesse Oak <wazanato...@gmail.com>
                wrote:

                
                  You can release a 2007 mod on third party
                    sites like moddb but my understanding is Valve
                    requires any mod that wishes to be on steam that
                    they be on 2013.
                  
                    
                      On Mar 6, 2015 11:46
                        AM, "Peter Urbanics" <purban...@hotmail.com>
                        wrote:

                        
                          
                            Hi Shokunin,
                              

                              
                              I don't have a solution to your
                                problem but have something similar
                                myself.
                              I made a MOD and about finished it 2
                                years ago just did not release it
                                because I was waiting for some last
                                graphics.
                              Now with the new SDK it won't
                                compile. Some stupid error, because it
                                compiled just fine before.
                              

                              
                              Is it possible to stay with the
                                SDK2007 and release a MOD for people to
                                play?
                              I thought that we must convert to the
                                new SDK.
                              

                              
                              br,
                              Peter
                              

                                
                                  Date: Fri, 6 Mar 2015 09:46:46
                                  -0600

                                  From: shokunin...@gmail.com

                                  To: hlcoders@list.valvesoftware.com

                                  Subject: [hlcoders] SDK2007 and
                                  Episode 1 Content

                                  

                                  Hello Everyone,
                                    

                                    
                                    I'm currently beta testing a
                                      HL2 SP mod and I've been having
                                      problems with missing models &
                                      textures from Episode 1 but I've
                                      only noticed it from half the
                                      testers. I'm using SDK2007 instead
                                      of 2013 because there are hundreds
                                      of code changes and I'd like avoid
                                      integrating. The mod is nearly
                                      complete as well and its been
                                      nearly 2 years in the making!
                                    

                                    
                                    I've verified that the SDK2007
                                      includes EP1 content at least on
                                      my machine:
                                    ...steamapps\common\Source SDK
                                      Base 2007\vpks\depot_213_dir.vpk

                                    
                                    

                                    
                                    These files are missing for
                                      some of my testers.
                                    

                                    
                                    I've also tried deleting the
                                      213 vpks, validating the SDK2007
                                      tool cache, and saw that it
                                      re-downloaded them. After having
                                      my users validate it did not pull
                                      down the 213 vpks.
                                    
                                      
                                        Would anyone know why my
                                          copy of SDK2007 would include
                                          EP1 content and not others?
                                        Is there any way to modify
                                          my gameinfo.txt to trigger the
                                          SDK2007 to pull down the EP1
                                          content?

                                        
                                      
                                    
                                    Another strange note, I found
                                      that by asking my users to
                                      download Counter-Strike: Source it
                                      triggers an update to the SDK2007
                                      pulling down the EP1 content. My
                                      mod doesn't use any content from
                                      CS:S so I'd like to avoid this
                                      requirement.
                                    

                                    
                                    I'm worried a proper fix may
                                      require someone at Valve, so I'm
                                      hoping someone there is reading
                                      this. :) Worst case I can copy all
                                      the files I need but I'd like to
                                      avoid uncessary bloat.
                                    

                                    
                                    Thanks and any help or info
                                      would be much appreciated! :)
                                    

                                    
                                    

                                    
                                    
                                      

                                      
                                    
                                  
                                  

                                  
_______________________________________________
To
                                  unsubscribe, edit your list
                                  preferences, or view the list
                                  archives, please visit:
                                  
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
                              
                            
                          
                          

_______________________________________________

                          To unsubscribe, edit your list preferences, or
                          view the list archives, please visit:

                          
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

                          

                          

                        
                      
                    
                  
                  

                  _______________________________________________

                  To unsubscribe, edit your list preferences, or view
                  the list archives, please visit:

                  
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

                  

                  

                
              
              

              
              

              -- 

              Ross Bemrose
            
            

            _______________________________________________
            To unsubscribe, edit your list preferences, or view the list
            archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
        
      
      

      
      

      _______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders


    
    

  


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders                
                          
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to