I concur. To prevent future portability issues, make sure you write your game code in derived classes and using ifdefs or a specific comment that you can search for in places that you will have to modify.
On Sat, Mar 7, 2015 at 11:14 AM, geotavros <geotav...@gmail.com> wrote: > I'd suggest to use Source SDK 2013 just to make your mod available on all > 3 platforms Win, Mac and Linux. > > On 3/7/2015 12:18 PM, Peter Urbanics wrote: > > Hmmmm, than maybe I should start at it again and now try to get my old mod > running and building again with the original/old SDK. > > Thanks. > > ------------------------------ > Date: Fri, 6 Mar 2015 15:19:21 -0500 > From: rbemr...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] SDK2007 and Episode 1 Content > > That's not true. Neotokyo released on Steam just recently as an SDK2006 > (I think) mod. > > On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak <wazanato...@gmail.com> wrote: > > You can release a 2007 mod on third party sites like moddb but my > understanding is Valve requires any mod that wishes to be on steam that > they be on 2013. > On Mar 6, 2015 11:46 AM, "Peter Urbanics" <purban...@hotmail.com> wrote: > > Hi Shokunin, > > I don't have a solution to your problem but have something similar > myself. > I made a MOD and about finished it 2 years ago just did not release it > because I was waiting for some last graphics. > Now with the new SDK it won't compile. Some stupid error, because it > compiled just fine before. > > Is it possible to stay with the SDK2007 and release a MOD for people to > play? > I thought that we must convert to the new SDK. > > br, > Peter > > ------------------------------ > Date: Fri, 6 Mar 2015 09:46:46 -0600 > From: shokunin...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] SDK2007 and Episode 1 Content > > Hello Everyone, > > I'm currently beta testing a HL2 SP mod and I've been having problems > with missing models & textures from Episode 1 but I've only noticed it from > half the testers. I'm using SDK2007 instead of 2013 because there are > hundreds of code changes and I'd like avoid integrating. The mod is nearly > complete as well and its been nearly 2 years in the making! > > I've verified that the SDK2007 includes EP1 content at least on my > machine: > ...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk > > These files are missing for some of my testers. > > I've also tried deleting the 213 vpks, validating the SDK2007 tool > cache, and saw that it re-downloaded them. After having my users validate > it did not pull down the 213 vpks. > > - Would anyone know why my copy of SDK2007 would include EP1 content > and not others? > - Is there any way to modify my gameinfo.txt to trigger the SDK2007 to > pull down the EP1 content? > > Another strange note, I found that by asking my users to download > Counter-Strike: Source it triggers an update to the SDK2007 pulling down > the EP1 content. My mod doesn't use any content from CS:S so I'd like to > avoid this requirement. > > I'm worried a proper fix may require someone at Valve, so I'm hoping > someone there is reading this. :) Worst case I can copy all the files I > need but I'd like to avoid uncessary bloat. > > Thanks and any help or info would be much appreciated! :) > > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > -- > Ross Bemrose > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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