I concur. To prevent future portability issues, make sure you write your
game code in derived classes and using ifdefs or a specific comment that
you can search for in places that you will have to modify.

On Sat, Mar 7, 2015 at 11:14 AM, geotavros <geotav...@gmail.com> wrote:

>  I'd suggest to use Source SDK 2013 just to make your mod available on all
> 3 platforms Win, Mac and Linux.
>
> On 3/7/2015 12:18 PM, Peter Urbanics wrote:
>
> Hmmmm, than maybe I should start at it again and now try to get my old mod
> running and building again with the original/old SDK.
>
>  Thanks.
>
>  ------------------------------
> Date: Fri, 6 Mar 2015 15:19:21 -0500
> From: rbemr...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] SDK2007 and Episode 1 Content
>
> That's not true.  Neotokyo released on Steam just recently as an SDK2006
> (I think) mod.
>
> On Fri, Mar 6, 2015 at 2:59 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>
> You can release a 2007 mod on third party sites like moddb but my
> understanding is Valve requires any mod that wishes to be on steam that
> they be on 2013.
>  On Mar 6, 2015 11:46 AM, "Peter Urbanics" <purban...@hotmail.com> wrote:
>
>  Hi Shokunin,
>
>  I don't have a solution to your problem but have something similar
> myself.
> I made a MOD and about finished it 2 years ago just did not release it
> because I was waiting for some last graphics.
> Now with the new SDK it won't compile. Some stupid error, because it
> compiled just fine before.
>
>  Is it possible to stay with the SDK2007 and release a MOD for people to
> play?
> I thought that we must convert to the new SDK.
>
>  br,
> Peter
>
>  ------------------------------
> Date: Fri, 6 Mar 2015 09:46:46 -0600
> From: shokunin...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] SDK2007 and Episode 1 Content
>
> Hello Everyone,
>
>  I'm currently beta testing a HL2 SP mod and I've been having problems
> with missing models & textures from Episode 1 but I've only noticed it from
> half the testers. I'm using SDK2007 instead of 2013 because there are
> hundreds of code changes and I'd like avoid integrating. The mod is nearly
> complete as well and its been nearly 2 years in the making!
>
>  I've verified that the SDK2007 includes EP1 content at least on my
> machine:
> ...steamapps\common\Source SDK Base 2007\vpks\depot_213_dir.vpk
>
>  These files are missing for some of my testers.
>
>  I've also tried deleting the 213 vpks, validating the SDK2007 tool
> cache, and saw that it re-downloaded them. After having my users validate
> it did not pull down the 213 vpks.
>
>    - Would anyone know why my copy of SDK2007 would include EP1 content
>    and not others?
>    - Is there any way to modify my gameinfo.txt to trigger the SDK2007 to
>    pull down the EP1 content?
>
>  Another strange note, I found that by asking my users to download
> Counter-Strike: Source it triggers an update to the SDK2007 pulling down
> the EP1 content. My mod doesn't use any content from CS:S so I'd like to
> avoid this requirement.
>
>  I'm worried a proper fix may require someone at Valve, so I'm hoping
> someone there is reading this. :) Worst case I can copy all the files I
> need but I'd like to avoid uncessary bloat.
>
>  Thanks and any help or info would be much appreciated! :)
>
>
>
>
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>
>
>
> --
> Ross Bemrose
>
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