For the record I'm working with GoldSource but am still interested in how to use this API for working out if a player owns a game. How does it work in Source? Is it meant to be called and used from client.dll only? Does client.dll always have the player's Steam ID regardless of sv_lan or offline mode or whatever?
I had a look at the code in source-sdk-2013 on GitHub but could find no uses of it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders