For the record I'm working with GoldSource but am still interested in how
to use this API for working out if a player owns a game.
How does it work in Source? Is it meant to be called and used from
client.dll only? Does client.dll always have the player's Steam ID
regardless of sv_lan or offline mode or whatever?

I had a look at the code in source-sdk-2013 on GitHub but could find no
uses of it.
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