I've only been able to get a complete list of owned apps by scraping the user's public Steam community profile. Would be great if the Steamworks API has a way to grab it locally.SM Sith Lord
From: Tom Schumann <schumann....@gmail.com> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> Sent: Friday, February 24, 2017 9:40 PM Subject: Re: [hlcoders] using ISteamUser::UserHasLicenseForApp ISteamApps->BIsSubscribedApp looks like it will you whether an arbitrary app is owned by the current user. On 25 February 2017 at 15:28, Tom Schumann <schumann....@gmail.com> wrote: > Got it working: https://github.com/tschumann/basis/commit/ > 3814dc117c7323b48bdbd4f0df9e2ef1faa8579e > UserHasLicenseForApp doesn't look like the right thing as it only returns > true for the currently running app. ISteamApps might be the right > interface... > > On 18 February 2017 at 22:04, Tom Schumann <schumann....@gmail.com> wrote: > >> Ah, right you are: https://github.com/ValveS >> oftware/source-sdk-2013/blob/39ed87570bdb2f86969d4be821c94b7 >> 22dc71179/mp/src/public/steam/isteamuser.h >> >> Thanks >> >> On 18 February 2017 at 21:03, Sam Vanheer <duo...@hotmail.com> wrote: >> >>> Half-Life uses the Steamworks SDK v1.20, which the Github Source SDK was >>> originally released with. Clone the repo, revert it to its first commit >>> and you'll have the right headers and libraries. >>> >>> Alternatively, download the Steamworks SDK from >>> https://partner.steamgames.com. You should be able to log in with any >>> Steam account, go to the release archive and download v1.20. >>> >>> >>> Regards, >>> >>> >>> Solokiller >>> >>> >>> Op 18/02/2017 om 3:56 schreef Tom Schumann: >>> > Yeah okay. So ISteamUser has a GetSteamID method which I guess should >>> work >>> > regardless of offline mode or sv_lan >>> > I guess it's just a matter of including the header files and linking to >>> > steam_api.lib >>> > Although Half-Life's steam_api.dll exposes SteamUser016 and there are >>> only >>> > headers for SteamUser004 and SteamUser008 (from the Source SDK on >>> Steam) >>> > and SteamUser018 (from the Source SDK on GitHub) so I guess it's not >>> really >>> > doable from Half-Life with the currently available sources. >>> > >>> > On 14 February 2017 at 21:26, Sam Vanheer <duo...@hotmail.com> wrote: >>> > >>> >> Only interfaces exposed in steam_gameserver.h's >>> >> CSteamGameServerAPIContext class can be accessed on the server side. >>> >> >>> >> >>> >> The client side connects to the local Steam client instance, so >>> >> whichever account you're logged in as will be used. >>> >> >>> >> >>> >> Regards, >>> >> >>> >> >>> >> Solokiller >>> >> >>> >> >>> >> Op 14/02/2017 om 12:08 schreef Tom Schumann: >>> >>> For the record I'm working with GoldSource but am still interested >>> in how >>> >>> to use this API for working out if a player owns a game. >>> >>> How does it work in Source? Is it meant to be called and used from >>> >>> client.dll only? Does client.dll always have the player's Steam ID >>> >>> regardless of sv_lan or offline mode or whatever? >>> >>> >>> >>> I had a look at the code in source-sdk-2013 on GitHub but could find >>> no >>> >>> uses of it. >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >> please visit: >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >> >>> >> >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders