Got it working:
https://github.com/tschumann/basis/commit/3814dc117c7323b48bdbd4f0df9e2ef1faa8579e
UserHasLicenseForApp doesn't look like the right thing as it only returns
true for the currently running app. ISteamApps might be the right
interface...

On 18 February 2017 at 22:04, Tom Schumann <schumann....@gmail.com> wrote:

> Ah, right you are: https://github.com/ValveSoftware/source-sdk-2013/blob/
> 39ed87570bdb2f86969d4be821c94b722dc71179/mp/src/public/steam/isteamuser.h
>
> Thanks
>
> On 18 February 2017 at 21:03, Sam Vanheer <duo...@hotmail.com> wrote:
>
>> Half-Life uses the Steamworks SDK v1.20, which the Github Source SDK was
>> originally released with. Clone the repo, revert it to its first commit
>> and you'll have the right headers and libraries.
>>
>> Alternatively, download the Steamworks SDK from
>> https://partner.steamgames.com. You should be able to log in with any
>> Steam account, go to the release archive and download v1.20.
>>
>>
>> Regards,
>>
>>
>> Solokiller
>>
>>
>> Op 18/02/2017 om 3:56 schreef Tom Schumann:
>> > Yeah okay. So ISteamUser has a GetSteamID method which I guess should
>> work
>> > regardless of offline mode or sv_lan
>> > I guess it's just a matter of including the header files and linking to
>> > steam_api.lib
>> > Although Half-Life's steam_api.dll exposes SteamUser016 and there are
>> only
>> > headers for SteamUser004 and SteamUser008 (from the Source SDK on Steam)
>> > and SteamUser018 (from the Source SDK on GitHub) so I guess it's not
>> really
>> > doable from Half-Life with the currently available sources.
>> >
>> > On 14 February 2017 at 21:26, Sam Vanheer <duo...@hotmail.com> wrote:
>> >
>> >> Only interfaces exposed in steam_gameserver.h's
>> >> CSteamGameServerAPIContext class can be accessed on the server side.
>> >>
>> >>
>> >> The client side connects to the local Steam client instance, so
>> >> whichever account you're logged in as will be used.
>> >>
>> >>
>> >> Regards,
>> >>
>> >>
>> >> Solokiller
>> >>
>> >>
>> >> Op 14/02/2017 om 12:08 schreef Tom Schumann:
>> >>> For the record I'm working with GoldSource but am still interested in
>> how
>> >>> to use this API for working out if a player owns a game.
>> >>> How does it work in Source? Is it meant to be called and used from
>> >>> client.dll only? Does client.dll always have the player's Steam ID
>> >>> regardless of sv_lan or offline mode or whatever?
>> >>>
>> >>> I had a look at the code in source-sdk-2013 on GitHub but could find
>> no
>> >>> uses of it.
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to