I want to do it from first principles. So it was a pointer problem and that's sorted.
Now that's working but after calling a method using that process, I get an access violation as soon as I try and call a method on the m_BotInterface attribute (set by calling botmanager->GetBotController( botEdict ) when the bot is created). Any ideas? I guess going through the vtable is messing something up? On Sun, 5 May 2019 at 18:35, <joshuaashto...@gmail.com> wrote: > Why don’t you just use the remade headers in AlliedCoders/hl2sdk on GitHub > for the game of your choice, then you don’t need all this manual > vtable/offset rubbish? > > > > Would be a lot easier if that’s possible. > > - Josh 🐸 > > > > *From: *Tom Schumann <schumann....@gmail.com> > *Sent: *05 May 2019 07:48 > *To: *hlcoders <hlcoders@list.valvesoftware.com> > *Subject: *Re: [hlcoders] creating a source bot plugin > > > > Excuse the late reply - this is what I'm doing: > > // get this > > void **ppThis = *(void ***)&(this->pObject); > > // get the vtable as an array of void * > > void **ppVTable = *(void ***)(this->pObject); > > // the method we want is in the vtable > > void *pMethod = ppVTable[this->m_EyePositionOffset]; > > > > this->pObject is the CBaseEntity * - I'm thinking maybe I should do > *this->pObject because maybe I'm just getting the address of the attribute? > > > > On Mon, 3 Sep 2018 at 20:01, Asher Baker <asher...@gmail.com> wrote: > > On Mon, Sep 3, 2018 at 7:09 AM Joël Troch <joel.troc...@gmail.com> wrote: > > Maybe the offsets are invalid/obsolete, you could try 2 things: > > - The second would be to fork the GitHub project you mentioned and apply a > few changes so that it loads the engine and server binaries from the repo > instead of AlliedModders's servers. This is what I've done for Zombie > Panic! Source 3.0 to support SourceMod. Check my fork if needed. > > > > There is no need to do that, as the instructions say at the top you can > just drag-and-drop any binary to the page, the buttons are just for > convenience (they're from SourceMod's automatic gamedata checker, so always > current within a few minutes of an update). > > > > Regards, > > Asher > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/