Are there any plans to have a config where sv_alltalk would be set to 0 for live
players but set to 1 for *dead* players?
Eric (the Deacon remix)
http://www.firekite.com
> -----Original Message-----
> From: Eric Smith [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 2:53 PM
> To: [EMAIL PROTECTED]
> Subject: RE: New svars for chat?
>
>
>
>
> You don't need to worry about using "sv_voicecodec". You should leave that
> one set to its default value.
>
> "sv_voiceenable" will allow you to completely turn off the voice feature for
> your server. The default value is 1, but if you set it to 0 the players on
> your server will not be able to use voice.
>
> "sv_alltalk" determines whether the engine will forward the voice streams to
> everyone in the server (even opposite teams can talk to each other) or will
> follow the rules for voice set in the game .dll file.
>
> These are the only three cvars used for the new voice feature.
>
> -Eric
>
> -----Original Message-----
> From: Kyle McCulloch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 8:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: New svars for chat?
>
> I got these from tabbing thru all the HL client console commands:
>
> sv_voicecodec "voice_miles"
> sv_voiceenable "1"
> sv_alltalk "0"
>
> I may have missed some, and I can only speculate on what they do.
>
> -Kyle "HeK" McCulloch
>
>
> ----- Original Message -----
> From: "Noctaire" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, September 20, 2001 7:54 AM
> Subject: New svars for chat?
>
>
> >
> > Does anyone have any info on the new svars that control the chat system?
> >
> > Noc.
> >
> >
> >
>
>