> You don't need to worry about using "sv_voicecodec".  You should leave
that
> one set to its default value.
>
> "sv_voiceenable" will allow you to completely turn off the voice feature
for
> your server.  The default value is 1, but if you set it to 0 the players
on
> your server will not be able to use voice.
>
> "sv_alltalk" determines whether the engine will forward the voice streams
to
> everyone in the server (even opposite teams can talk to each other) or
will
> follow the rules for voice set in the game .dll file.
>
> These are the only three cvars used for the new voice feature.

Is there a way for players to send only to their own team OR to the entire
server?  (Like the 'y' and 'u' typed-chat features for example.)

Noc.



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