I also came across a client command that listed all voice bans. Is there a
feature to ban ppl from the voice comms only? I also wonder what the
voice_recordtofile and voice_inputfromfile client commands do, or rather,
how to properly use them.

Thanks,
-Kyle McCulloch

----- Original Message -----
From: "Eric Smith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 20, 2001 2:53 PM
Subject: RE: New svars for chat?


>
>
> You don't need to worry about using "sv_voicecodec".  You should leave
that
> one set to its default value.
>
> "sv_voiceenable" will allow you to completely turn off the voice feature
for
> your server.  The default value is 1, but if you set it to 0 the players
on
> your server will not be able to use voice.
>
> "sv_alltalk" determines whether the engine will forward the voice streams
to
> everyone in the server (even opposite teams can talk to each other) or
will
> follow the rules for voice set in the game .dll file.
>
> These are the only three cvars used for the new voice feature.
>
> -Eric
>
> -----Original Message-----
> From: Kyle McCulloch [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 8:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: New svars for chat?
>
> I got these from tabbing thru all the HL client console commands:
>
> sv_voicecodec "voice_miles"
> sv_voiceenable "1"
> sv_alltalk "0"
>
> I may have missed some, and I can only speculate on what they do.
>
> -Kyle "HeK" McCulloch
>
>
> ----- Original Message -----
> From: "Noctaire" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, September 20, 2001 7:54 AM
> Subject: New svars for chat?
>
>
> >
> > Does anyone have any info on the new svars that control the chat system?
> >
> > Noc.
> >
> >
> >
>
>


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