You are correct in that most routers running NAT do not have translations
set up by default for unsolicited inbound traffic.  If the router has the
capability (some really cheap ones don't... scary thought!), setting up NAT
at the router with "port forwarding" aka Port Address Translation (with the
correct settings) for the desired (in this case Half-Life) inbound traffic
will solve the problems of people getting to the HLDS server from out on the
Internet.  Before I had my current setup (enterprise class network with a
full public Class C), I ran in this configuration using a Netopia R9100
router which worked great.  BTW-routers also have a loop back address of
127.0.0.1 which is used mostly for testing.

Regards,

Tim


-----Original Message-----
From: Lythium [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 03, 2001 12:10 PM
To: [EMAIL PROTECTED]
Subject: RE: Set the IP the Server should use



I wasn't refering to loopback on your machine.  I was talking about
loopback in the router and how a lot of people mistakenly think their
server is down because they get no response in gamespy using their
external ip.  You also do not need to forward port 27010 since it's
outbound.

Lythium

-----Original Message-----
From: Timothy J. Outman Jr. [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 03, 2001 1:26 PM
To: [EMAIL PROTECTED]
Subject: RE: Set the IP the Server should use



Hi,

What kind of router do you have?  When you set up NAT, you also want to
set up port address translations (PAT) for 27015 and 27010 to goto the
correct internal private IP address from the Internet.  (BTW-This has
nothing to do with "loop back" which is 127.0.0.1 and used mostly for
interface testing).


Here's an example with PAT enabled:

Unsolicited Connection Request --> Port 27015  -->  Public IP
16.139.48.225  -->  Private IP 192.168.1.225


Here's what happens with PAT unconfigured:

Unsolicited Connection Request --> Port 27015  -->  Public IP
16.139.48.225  -->  PACKET DROPPED


BTW-You also need to create a mapping to allow ICMP to that private
address as well.

Regards,

Tim

(Dr. Atlantis)

216.139.48.40 - Atlantis III
216.139.48.45 - Julie Clemens Death Chamber
216.139.48.251 - Team Atlantis (tfc)


-----Original Message-----
From: pakmann [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 03, 2001 1:17 AM
To: [EMAIL PROTECTED]
Subject: Set the IP the Server should use



Hi,

I have a problem setting up my server. I have a LAN and an Internet
Connection on my machine. Everytime I start the Server it takes the IP
of the LAN Device and send it to the Master Servers. So Nobody can
connect to my Server if he dont know the correct ip.

Is there any way to tell the Server which IP it should sed to the master
servers?

thx
Pakmann







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