> If you're running in OpenGL or D3D with net_graph 1/2, you're
> going to take
> a fairly severe frame rate hit. If you run with net_graph 3
> it should run a
> lot better, without the pretty colors.

I noticed this early on when I first started using net_graph.  I settled on
net_graph 3 because of the massive FPS hit using the "graphically enabled"
net_graph modes...

Speaking of FPS, any idea Erik what may cause the following?  My nVidia GF2
MX PCI card gives either 75 FPS or 37.5 FPS, without anything in between,
using OpenGL (I've never tried D3D).  Eric Hall has a GF2 Ultra AGP, and
said he noticed the same behavior.  This seems very wierd to me.  It's like
full or half, no middle ground.  I'm running W2K Pro SP2, Nvidia ref drivers
version 12.41.  It is viewpoint dependant.  If I look in a direction where
there are no players behind the foreground object, say the rock wall beside
the APC in Militia, it is 75 FPS.  If I then turn and look 180 degrees the
other way, where there are player models on the other side of the map, the
FPS drops to exactly 37.5.  Wierd....  Any ideas?

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]


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