Here's some framerate tips
with opengl, turn on vsync, and set your monitor refresh rate to say 100hz. (You can use powerstrip if windows won't let you go over 85hz) Then in HL console type "fps_max 100" w/o the quotes. You should now get up to 100 fps in quiet locations. I don't think fps_max will go higher then 100, though, I could be wrong. -----Original Message----- From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 3:44 PM To: [EMAIL PROTECTED] Subject: RE: [OT] netgraph--frame rate hit > If you're running in OpenGL or D3D with net_graph 1/2, you're > going to take > a fairly severe frame rate hit. If you run with net_graph 3 > it should run a > lot better, without the pretty colors. I noticed this early on when I first started using net_graph. I settled on net_graph 3 because of the massive FPS hit using the "graphically enabled" net_graph modes... Speaking of FPS, any idea Erik what may cause the following? My nVidia GF2 MX PCI card gives either 75 FPS or 37.5 FPS, without anything in between, using OpenGL (I've never tried D3D). Eric Hall has a GF2 Ultra AGP, and said he noticed the same behavior. This seems very wierd to me. It's like full or half, no middle ground. I'm running W2K Pro SP2, Nvidia ref drivers version 12.41. It is viewpoint dependant. If I look in a direction where there are no players behind the foreground object, say the rock wall beside the APC in Militia, it is 75 FPS. If I then turn and look 180 degrees the other way, where there are player models on the other side of the map, the FPS drops to exactly 37.5. Wierd.... Any ideas? StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED]

