Max fps in CS is hard coded at 100 fps. I think it goes higher in reg HL DM, or other mods...
----- Original Message ----- From: "Tony Mangialetto" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 05, 2001 4:52 PM Subject: RE: [OT] netgraph--frame rate hit > > Here's some framerate tips > > with opengl, turn on vsync, and set your monitor refresh rate to say 100hz. > (You can use powerstrip if windows won't let you go over 85hz) Then in HL > console type "fps_max 100" w/o the quotes. You should now get up to 100 fps > in quiet locations. I don't think fps_max will go higher then 100, though, > I could be wrong. > > -----Original Message----- > From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] > Sent: Friday, October 05, 2001 3:44 PM > To: [EMAIL PROTECTED] > Subject: RE: [OT] netgraph--frame rate hit > > > > > > If you're running in OpenGL or D3D with net_graph 1/2, you're > > going to take > > a fairly severe frame rate hit. If you run with net_graph 3 > > it should run a > > lot better, without the pretty colors. > > I noticed this early on when I first started using net_graph. I settled on > net_graph 3 because of the massive FPS hit using the "graphically enabled" > net_graph modes... > > Speaking of FPS, any idea Erik what may cause the following? My nVidia GF2 > MX PCI card gives either 75 FPS or 37.5 FPS, without anything in between, > using OpenGL (I've never tried D3D). Eric Hall has a GF2 Ultra AGP, and > said he noticed the same behavior. This seems very wierd to me. It's like > full or half, no middle ground. I'm running W2K Pro SP2, Nvidia ref drivers > version 12.41. It is viewpoint dependant. If I look in a direction where > there are no players behind the foreground object, say the rock wall beside > the APC in Militia, it is 75 FPS. If I then turn and look 180 degrees the > other way, where there are player models on the other side of the map, the > FPS drops to exactly 37.5. Wierd.... Any ideas? > > StanTheMan > TheHardwareFreak > www.hardwarefreak.devastation.cc > [EMAIL PROTECTED] > > >

