I think being able to redirect map downloads to another server is a great idea! It would certainly help with using custom maps on servers if players didn't have to wait for so long for a new map to come down. Is this something Valve might consider putting into an upcoming version?
----- Original Message ----- From: "Andy Hodges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 31, 2001 5:45 PM Subject: [hlds] Downloading Maps from server > Downloading maps from a HLDS server seems to work until suddenly all clients > "freeze" for one or two seconds. > > Why is this? It is because of server memory? Is it the port? I mean, I got > all the bandwidth to burn and I just don't understand why Valve hasn't > enabled us the FTP ability (like Tribes servers do) when clients are > downloading maps. > > For instance, there should be a cvar in the server.cfg file as something > simple like this: > > ftp_server 209.0.0.0 > > And then at anytime if a client has to download a map, it downloads from > port 21 through an FTP setup and not the game. This is so important for 3rd > party maps, and could bring new horizons for Valve if they fix this problem. > > I'm surprised that AdminMod hasn't written any code to this, to intercept > the downloading of maps for FTP functionality. A plugin like that is > needed. Is there such a plugin? That would be so cool. > > -Andy Hodges > www.Area51Live.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

