I think being able to redirect map downloads to another server is a great
idea!  It would certainly help with using custom maps on servers if players
didn't have to wait for so long for a new map to come down.  Is this
something Valve might consider putting into an upcoming version?


----- Original Message -----
From: "Andy Hodges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 31, 2001 5:45 PM
Subject: [hlds] Downloading Maps from server


> Downloading maps from a HLDS server seems to work until suddenly all
clients
> "freeze" for one or two seconds.
>
> Why is this?  It is because of server memory?  Is it the port? I mean, I
got
> all the bandwidth to burn and I just don't understand why Valve hasn't
> enabled us the FTP ability (like Tribes servers do) when clients are
> downloading maps.
>
> For instance, there should be a cvar in the server.cfg file as something
> simple like this:
>
> ftp_server 209.0.0.0
>
> And then at anytime if a client has to download a map, it downloads from
> port 21 through an FTP setup and not the game.  This is so important for
3rd
> party maps, and could bring new horizons for Valve if they fix this
problem.
>
> I'm surprised that AdminMod hasn't written any code to this, to intercept
> the downloading of maps for FTP functionality.  A plugin like that is
> needed.  Is there such a plugin?  That would be so cool.
>
> -Andy Hodges
> www.Area51Live.com
>
>
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