This is the same thing I complained about last week.  I have since
scratched and installed hlds4108 fresh, but it still crashes.  I did set
the cvar to enable voice for a few days and it appeared to become more
stable, but I don't want voice enabled on my server due to bandwidth
constraints.  How can a new added feature that is being disabled cause so
much instability?


On 9/28/01 at 8:31 AM Noctaire wrote:

>Ok gang, I am out of ideas.  I simply can NOT keep 4.1.0.8 running.  There
>is nothing special about my set up here either:
>
>AMD Athlon 850
>512M RAM
>Windows 2000 Server Edition
>2.5M/1M ADSL
>Send logs to hlstats on same machine, different IP
>
>2 HLDS installations, both totally from scratch, no AdminMod nor any other
>special set up.  Maps are all as released by Valve with exception of
>Murderball.  Crashes occur only after players have been in the server for
a
>bit and there are no log entries of use (the logs end at some time prior
to
>the last few entries that would hold the crash, ostensibly due to caching
>I'd imagine).
>
>I uninstalled my previous installations and installed the whole shooting
>match from scratch.  Copied maps and WAD files (only 3rd party WADs, none
>of
>the Valve ones of course), and added config files.  There are no 3rd party
>add-ons running (AdminMod, PB, etc.) and nothing special about these
>installations.
>
>At this point, I'm about ready to bag it up and kick it out the door.
When
>I was running the previous version the system was running stable as an ox
>--
>no problems at all.  The new version seemed ok at first but started doing
>this very quickly.  I am completely out of ideas on what to look for so I
>thought I'd make one last ditch effort and see if anyone here has any
>ideas.
>Thoughts?
>
>Noc.




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