This is the same thing I complained about last week. I have since scratched and installed hlds4108 fresh, but it still crashes. I did set the cvar to enable voice for a few days and it appeared to become more stable, but I don't want voice enabled on my server due to bandwidth constraints. How can a new added feature that is being disabled cause so much instability?
On 9/28/01 at 8:31 AM Noctaire wrote: >Ok gang, I am out of ideas. I simply can NOT keep 4.1.0.8 running. There >is nothing special about my set up here either: > >AMD Athlon 850 >512M RAM >Windows 2000 Server Edition >2.5M/1M ADSL >Send logs to hlstats on same machine, different IP > >2 HLDS installations, both totally from scratch, no AdminMod nor any other >special set up. Maps are all as released by Valve with exception of >Murderball. Crashes occur only after players have been in the server for a >bit and there are no log entries of use (the logs end at some time prior to >the last few entries that would hold the crash, ostensibly due to caching >I'd imagine). > >I uninstalled my previous installations and installed the whole shooting >match from scratch. Copied maps and WAD files (only 3rd party WADs, none >of >the Valve ones of course), and added config files. There are no 3rd party >add-ons running (AdminMod, PB, etc.) and nothing special about these >installations. > >At this point, I'm about ready to bag it up and kick it out the door. When >I was running the previous version the system was running stable as an ox >-- >no problems at all. The new version seemed ok at first but started doing >this very quickly. I am completely out of ideas on what to look for so I >thought I'd make one last ditch effort and see if anyone here has any >ideas. >Thoughts? > >Noc.

