you dont need a damn heapsize at all. it helps performance but its not needed. i have an all dust server and the map never changes so i dont need a heapsize but if your server changes map often i would say set the heapsize to atleaset 128000 ----- Original Message ----- From: "K2" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, October 05, 2001 10:12 PM Subject: RE: heapsize
> > Ok... I'm wrong... but why exactly? Why is setting your heapsize over 32MB > gross overkill? I'm not just going to take your word for it :-) I've got > hard data that shows contrary to your statement. If you can *prove* me > wrong, I'm all for it. > > K2 > > -----Original Message----- > From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]] > Sent: Friday, October 05, 2001 8:58 PM > To: [EMAIL PROTECTED] > Subject: Re: RE: > > > > yes, you are wrong,sry. there is never a reason to set your heapsize over > 32000, and even that is gross overkill > > this is straight from valves mouth in the past. > ----- Original Message ----- > From: "K2" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, October 05, 2001 9:49 PM > Subject: RE: > > > | That depends really on how many players you plan to host on your game > | port. The 20 player CS ports I run on the Hardfought server would run > | comfortably with a heapsize set at 64meg (-heapsize 65536) each when > | full. Now, one thing to keep in mind is this (and feel free to correct > | me if I'm wrong, I very well could be) - setting the heapsize for your > | HL port only tells your OS to reserve that amount for hlds.exe that the > | OS itself wont grab, under any circumstances... so you gotta be a bit > | careful on how you set it. Say you run a server that has 384MB ram and > | you set your heapsize to use 256MB. You better make sure the rest of the > | processes running on your box don't require more than 128meg, or your > | server performance is going to suffer. > | > | What I've noticed on running my CS ports (this is on w2k adv. server > | SP2) is that on initial startup hlds.exe will consume about 64 meg of > | physical memory and roughly 122MB of virtual memory, regardless of the > | heapsize vale. When full with 20 players, physical memory usage will > | level out at about 130-135MB, give or take a bit. Watch and see how much > | physical memory your game port will consume when full - that's your key > | to where you should probably tell hlds to reserve for itself. Maybe add > | about 8 meg for overhead. > | > | K2 > | [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > | http://nexus.hardfought.org <http://nexus.hardfought.org> > | > | > | > | -----Original Message----- > | From: Mark W. [mailto:[EMAIL PROTECTED]] > | Sent: Friday, October 05, 2001 8:36 PM > | To: [EMAIL PROTECTED] > | Subject: > | > | > | What is the best heap size to run your server? > | > | Mark > | > | > > > > >

