you dont need a damn heapsize at all. it helps performance but its not
needed. i have an all dust server and the map never changes so i dont need a
heapsize but if your server changes map often i would say set the heapsize
to atleaset 128000
----- Original Message -----
From: "K2" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 05, 2001 10:12 PM
Subject: RE: heapsize


>
> Ok... I'm wrong... but why exactly? Why is setting your heapsize over 32MB
> gross overkill? I'm not just going to take your word for it :-) I've got
> hard data that shows contrary to your statement. If you can *prove* me
> wrong, I'm all for it.
>
> K2
>
> -----Original Message-----
> From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]]
> Sent: Friday, October 05, 2001 8:58 PM
> To: [EMAIL PROTECTED]
> Subject: Re: RE:
>
>
>
> yes, you are wrong,sry.   there is never a reason to set your heapsize
over
> 32000, and even that is gross overkill
>
> this is straight from valves mouth in the past.
> ----- Original Message -----
> From: "K2" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, October 05, 2001 9:49 PM
> Subject: RE:
>
>
> | That depends really on how many players you plan to host on your game
> | port. The 20 player CS ports I run on the Hardfought server would run
> | comfortably with a heapsize set at 64meg (-heapsize 65536) each when
> | full. Now, one thing to keep in mind is this (and feel free to correct
> | me if I'm wrong, I very well could be) - setting the heapsize for your
> | HL port only tells your OS to reserve that amount for hlds.exe that the
> | OS itself wont grab, under any circumstances... so you gotta be a bit
> | careful on how you set it. Say you run a server that has 384MB ram and
> | you set your heapsize to use 256MB. You better make sure the rest of the
> | processes running on your box don't require more than 128meg, or your
> | server performance is going to suffer.
> |
> | What I've noticed on running my CS ports (this is on w2k adv. server
> | SP2) is that on initial startup hlds.exe will consume about 64 meg of
> | physical memory and roughly 122MB of virtual memory, regardless of the
> | heapsize vale. When full with 20 players, physical memory usage will
> | level out at about 130-135MB, give or take a bit. Watch and see how much
> | physical memory your game port will consume when full - that's your key
> | to where you should probably tell hlds to reserve for itself. Maybe add
> | about 8 meg for overhead.
> |
> | K2
> | [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> | http://nexus.hardfought.org <http://nexus.hardfought.org>
> |
> |
> |
> | -----Original Message-----
> | From: Mark W. [mailto:[EMAIL PROTECTED]]
> | Sent: Friday, October 05, 2001 8:36 PM
> | To: [EMAIL PROTECTED]
> | Subject:
> |
> |
> | What is the best heap size to run your server?
> |
> | Mark
> |
> |
>
>
>
>
>


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