ok, lets see if valve confirms it, again.
----- Original Message -----
From: "Chuck Hays" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 06, 2001 4:20 PM
Subject: Re: heapsize


|
| I think this is a good case for Valve to document their product.
| Everything we tell people ends up sounding like "Well, we seem to have
| heard from Valve that this.....".  Wouldn't it just be easier with some
| real documentation?  Just a thought :)
|
| -Chuck Hays
|
| Dmasjz45 wrote:
| > you dont need a damn heapsize at all. it helps performance but its not
| > needed. i have an all dust server and the map never changes so i dont
need a
| > heapsize but if your server changes map often i would say set the
heapsize
| > to atleaset 128000
| > ----- Original Message -----
| > From: "K2" <[EMAIL PROTECTED]>
| > To: <[EMAIL PROTECTED]>
| > Sent: Friday, October 05, 2001 10:12 PM
| > Subject: RE: heapsize
| >
| >
| >
| >>Ok... I'm wrong... but why exactly? Why is setting your heapsize over
32MB
| >>gross overkill? I'm not just going to take your word for it :-) I've got
| >>hard data that shows contrary to your statement. If you can *prove* me
| >>wrong, I'm all for it.
| >>
| >>K2
| >>
| >>-----Original Message-----
| >>From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]]
| >>Sent: Friday, October 05, 2001 8:58 PM
| >>To: [EMAIL PROTECTED]
| >>Subject: Re: RE:
| >>
| >>
| >>
| >>yes, you are wrong,sry.   there is never a reason to set your heapsize
| >>
| > over
| >
| >>32000, and even that is gross overkill
| >>
| >>this is straight from valves mouth in the past.
| >>----- Original Message -----
| >>From: "K2" <[EMAIL PROTECTED]>
| >>To: <[EMAIL PROTECTED]>
| >>Sent: Friday, October 05, 2001 9:49 PM
| >>Subject: RE:
| >>
| >>
| >>| That depends really on how many players you plan to host on your game
| >>| port. The 20 player CS ports I run on the Hardfought server would run
| >>| comfortably with a heapsize set at 64meg (-heapsize 65536) each when
| >>| full. Now, one thing to keep in mind is this (and feel free to correct
| >>| me if I'm wrong, I very well could be) - setting the heapsize for your
| >>| HL port only tells your OS to reserve that amount for hlds.exe that
the
| >>| OS itself wont grab, under any circumstances... so you gotta be a bit
| >>| careful on how you set it. Say you run a server that has 384MB ram and
| >>| you set your heapsize to use 256MB. You better make sure the rest of
the
| >>| processes running on your box don't require more than 128meg, or your
| >>| server performance is going to suffer.
| >>|
| >>| What I've noticed on running my CS ports (this is on w2k adv. server
| >>| SP2) is that on initial startup hlds.exe will consume about 64 meg of
| >>| physical memory and roughly 122MB of virtual memory, regardless of the
| >>| heapsize vale. When full with 20 players, physical memory usage will
| >>| level out at about 130-135MB, give or take a bit. Watch and see how
much
| >>| physical memory your game port will consume when full - that's your
key
| >>| to where you should probably tell hlds to reserve for itself. Maybe
add
| >>| about 8 meg for overhead.
| >>|
| >>| K2
| >>| [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
| >>| http://nexus.hardfought.org <http://nexus.hardfought.org>
| >>|
| >>|
| >>|
| >>| -----Original Message-----
| >>| From: Mark W. [mailto:[EMAIL PROTECTED]]
| >>| Sent: Friday, October 05, 2001 8:36 PM
| >>| To: [EMAIL PROTECTED]
| >>| Subject:
| >>|
| >>|
| >>| What is the best heap size to run your server?
| >>|
| >>| Mark
| >>|
| >>|
| >>
| >>
| >>
| >>
| >>
| >>
| >
|
|
|


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