ok, lets see if valve confirms it, again. ----- Original Message ----- From: "Chuck Hays" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 06, 2001 4:20 PM Subject: Re: heapsize
| | I think this is a good case for Valve to document their product. | Everything we tell people ends up sounding like "Well, we seem to have | heard from Valve that this.....". Wouldn't it just be easier with some | real documentation? Just a thought :) | | -Chuck Hays | | Dmasjz45 wrote: | > you dont need a damn heapsize at all. it helps performance but its not | > needed. i have an all dust server and the map never changes so i dont need a | > heapsize but if your server changes map often i would say set the heapsize | > to atleaset 128000 | > ----- Original Message ----- | > From: "K2" <[EMAIL PROTECTED]> | > To: <[EMAIL PROTECTED]> | > Sent: Friday, October 05, 2001 10:12 PM | > Subject: RE: heapsize | > | > | > | >>Ok... I'm wrong... but why exactly? Why is setting your heapsize over 32MB | >>gross overkill? I'm not just going to take your word for it :-) I've got | >>hard data that shows contrary to your statement. If you can *prove* me | >>wrong, I'm all for it. | >> | >>K2 | >> | >>-----Original Message----- | >>From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]] | >>Sent: Friday, October 05, 2001 8:58 PM | >>To: [EMAIL PROTECTED] | >>Subject: Re: RE: | >> | >> | >> | >>yes, you are wrong,sry. there is never a reason to set your heapsize | >> | > over | > | >>32000, and even that is gross overkill | >> | >>this is straight from valves mouth in the past. | >>----- Original Message ----- | >>From: "K2" <[EMAIL PROTECTED]> | >>To: <[EMAIL PROTECTED]> | >>Sent: Friday, October 05, 2001 9:49 PM | >>Subject: RE: | >> | >> | >>| That depends really on how many players you plan to host on your game | >>| port. The 20 player CS ports I run on the Hardfought server would run | >>| comfortably with a heapsize set at 64meg (-heapsize 65536) each when | >>| full. Now, one thing to keep in mind is this (and feel free to correct | >>| me if I'm wrong, I very well could be) - setting the heapsize for your | >>| HL port only tells your OS to reserve that amount for hlds.exe that the | >>| OS itself wont grab, under any circumstances... so you gotta be a bit | >>| careful on how you set it. Say you run a server that has 384MB ram and | >>| you set your heapsize to use 256MB. You better make sure the rest of the | >>| processes running on your box don't require more than 128meg, or your | >>| server performance is going to suffer. | >>| | >>| What I've noticed on running my CS ports (this is on w2k adv. server | >>| SP2) is that on initial startup hlds.exe will consume about 64 meg of | >>| physical memory and roughly 122MB of virtual memory, regardless of the | >>| heapsize vale. When full with 20 players, physical memory usage will | >>| level out at about 130-135MB, give or take a bit. Watch and see how much | >>| physical memory your game port will consume when full - that's your key | >>| to where you should probably tell hlds to reserve for itself. Maybe add | >>| about 8 meg for overhead. | >>| | >>| K2 | >>| [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> | >>| http://nexus.hardfought.org <http://nexus.hardfought.org> | >>| | >>| | >>| | >>| -----Original Message----- | >>| From: Mark W. [mailto:[EMAIL PROTECTED]] | >>| Sent: Friday, October 05, 2001 8:36 PM | >>| To: [EMAIL PROTECTED] | >>| Subject: | >>| | >>| | >>| What is the best heap size to run your server? | >>| | >>| Mark | >>| | >>| | >> | >> | >> | >> | >> | >> | > | | |

