> How many of you would trust (or even install) an anti-cheat tool written by > someone that writes the very cheats the tool is supposed to detect? I would not, not a tool! As a request to the engine itself. I would guess people would complain about it being similar to wallhack, however, it requires a second machine and you could just ghost anyways if you had that possibility. But no matter how good any player is to use his sound, you could easily see if he aimed through walls. I am talking about transparent walls in demo review mode without the need to install a cheat on a client machine for instance. This have always been doomed cheat, even though it would be for play back only... there should be a legal way somehow.
Even though cheats are able to disable themselves in the moment a screen shot is taken, it would be easy to make the sequence last longer and capture e.g. 10 - 20 pictures only using one of them, incorporating detection of many changes in a row in the engine behaviour for instance caused by a cheat, which would be a strong indication of a cheat. I am not expert at coding or how the hooks any mod makes within the hl engine is functioning, but methods to prevent this deactivation or the cheats ability to detect a read from memory, must be a possibility. Whether or not it is, the demo review with transparent walls would be great anyways, because then you could be absolutely sure whether or not a person was wallhacking. For the screenshot thing, I cant tell for sure, but there's always a way around protection/detection, if there wasn't there would be no cheats. > A tool that forced people to record for 2 minutes, wouldn't show > anything that you can't see spectating, either. I guess that would be > useful if you weren't at the server at that particular time, but > ultimately you can just use HLTV. Again what I meant, was recording and playing back with transparancy... thus you might catch him while on the server. But I see your point. L8r, Sharza _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

