> How many of you would trust (or even install) an anti-cheat tool written by
> someone that writes the very cheats the tool is supposed to detect?
I would not, not a tool! As a request to the engine itself. I would guess people would 
complain
about it being similar to wallhack, however, it requires a second machine and you 
could just ghost
anyways if you had that possibility. But no matter how good any player is to use his 
sound, you
could easily see if he aimed through walls. I am talking about transparent walls in 
demo review mode
without the need to install a cheat on a client machine for instance. This have always 
been doomed
cheat, even though it would be for play back only... there should be a legal way 
somehow.

Even though cheats are able to disable themselves in the moment a screen shot is 
taken, it would be
easy to make the sequence last longer and capture e.g. 10 - 20 pictures only using one 
of them,
incorporating detection of many changes in a row in the engine behaviour for instance 
caused by a
cheat, which would be a strong indication of a cheat. I am not expert at coding or how 
the hooks any
mod makes within the hl engine is functioning, but methods to prevent this 
deactivation or the
cheats ability to detect a read from memory, must be a possibility.

Whether or not it is, the demo review with transparent walls would be great anyways, 
because then
you could be absolutely sure whether or not a person was wallhacking. For the 
screenshot thing, I
cant tell for sure, but there's always a way around protection/detection, if there 
wasn't there
would be no cheats.

> A tool that forced people to record for 2 minutes, wouldn't show
> anything that you can't see spectating, either. I guess that would be
> useful if you weren't at the server at that particular time, but
> ultimately you can just use HLTV.
Again what I meant, was recording and playing back with transparancy... thus you might 
catch him
while on the server. But I see your point.

L8r,
  Sharza



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