oh I see double chaching. I doubt it, be point less to ship any version
without some form of or capability of multiplayer, the vast majority of
people don't purchase games today to play once or twice offline. (an
exception might be things like simcity, but not fps)

Anyway it's all pretty much speculation at this point.

-----Original Message-----
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 4:13 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.

>From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a "lite" package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Source included.

Also, I think (not sure) I read that even though CS:Source is shipping
as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
something in the future

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
"Woodie" de Bos
Sent: Wednesday, July 14, 2004 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

nonsense, its a totally different game. it wont be even running on the
HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
----- Original Message -----
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


> YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, July 13, 2004 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
> I thought that hl2 multiplayer was going to be cs:s?
>
> Dave
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Wednesday, July 14, 2004 12:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ooks server crash
>
> If I do, I'll be spamming all of the lists with it :-)
>
> It really depends on what we can do with HL2 and whether or not the
> online
> play is well suited to Deathmatch, and how much interest there is, and
> how
> much time I have, etc. DM used to be very popular before the
> CounterShite
> infestation, but I'm not sure what HL2 multi-player will be like.
>
> ----- Original Message -----
> From: "Guido" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 7:49 PM
> Subject: Re: [hlds] ooks server crash
>
>
> > Ooks,
> >             IF  you are going to code it some time, send me a link
> when
> your
> > done please.
> >
> >            Thanks
> >
> > wee
> > ----- Original Message -----
> > From: "Ooks Server" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, July 13, 2004 12:30 AM
> > Subject: Re: [hlds] ooks server crash
> >
> >
> > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
> about
> > > crossing the boundary - this doesn't happen often enough, and I'm
> never
> > > there when it happens. I'll keep watching, maybe I'll spot
something
> of
> > > interest. However -with Won going away, my Cold Ice server will
> likewise
> > go
> > > away because it won't run under Steam, and the coder took the code
> and
> > > vanished off of the face of the earth.
> > >
> > > I loved Cold Ice - maybe there will be a Steam version one day, if
I
> have
> > to
> > > code it myself.....
> > >
> > > ----- Original Message -----
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, July 12, 2004 8:37 AM
> > > Subject: [hlds] ooks server crash
> > >
> > >
> > > > I might be able to correlate this for you ooks, by any chance is
> the
> > > > server motherboad an NFORCE2 based chipset?
> > > >
> > > > Alternately, if you happen to have two DIMM memory modules,
> > > > if you monitor the memory usage, do they seem to crash the
> > > > instant they hit either 50% of the memory usage or cross the
first
> > > > DIMM boundary (if there are two different sized DIMMs)?
> > > >
> > > > use perfmon.msc (start > run > perfmon.msc) and add
> > > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > > >
> > > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > > >
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
> 0min
> > ute_samples_crashed.htm
> > > >
> > > > qUiCkSiLvEr
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > > >
> > >
> > >
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> > please visit:
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> > >
> >
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> >
>
>
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