Ooks,
            IF  you are going to code it some time, send me a link when your
done please.

           Thanks

wee
----- Original Message -----
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 12:30 AM
Subject: Re: [hlds] ooks server crash


> It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
> crossing the boundary - this doesn't happen often enough, and I'm never
> there when it happens. I'll keep watching, maybe I'll spot something of
> interest. However -with Won going away, my Cold Ice server will likewise
go
> away because it won't run under Steam, and the coder took the code and
> vanished off of the face of the earth.
>
> I loved Cold Ice - maybe there will be a Steam version one day, if I have
to
> code it myself.....
>
> ----- Original Message -----
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, July 12, 2004 8:37 AM
> Subject: [hlds] ooks server crash
>
>
> > I might be able to correlate this for you ooks, by any chance is the
> > server motherboad an NFORCE2 based chipset?
> >
> > Alternately, if you happen to have two DIMM memory modules,
> > if you monitor the memory usage, do they seem to crash the
> > instant they hit either 50% of the memory usage or cross the first
> > DIMM boundary (if there are two different sized DIMMs)?
> >
> > use perfmon.msc (start > run > perfmon.msc) and add
> > % cpu, page file bytes and virtual bytes for the HLDS process.
> >
> > Here is a link to the CZ HLDS crash I just had (2nd time):
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120min
ute_samples_crashed.htm
> >
> > qUiCkSiLvEr
> >
> >
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> >
>
>
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