Lol, buddy, why do you think it's called Counter-Strike: Source? Because its on the SOURCE engine.
>From what I've read, there should be two packages available. 1, is Half-Life 2, with no multiplayer, a "lite" package or whatever, and the 2nd is the full package, which is Half-Life 2 and CS: Source included. Also, I think (not sure) I read that even though CS:Source is shipping as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or something in the future -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin "Woodie" de Bos Sent: Wednesday, July 14, 2004 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash nonsense, its a totally different game. it wont be even running on the HL2 engine and you must pay seperate for it like CS:CZ Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet ----- Original Message ----- From: "spartibus" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 14, 2004 7:37 AM Subject: RE: [hlds] ooks server crash > YETH THIR, CS:S is said to be shipping as HL2's multiplayer. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik > Sent: Tuesday, July 13, 2004 10:10 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ooks server crash > > I thought that hl2 multiplayer was going to be cs:s? > > Dave > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Wednesday, July 14, 2004 12:49 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ooks server crash > > If I do, I'll be spamming all of the lists with it :-) > > It really depends on what we can do with HL2 and whether or not the > online > play is well suited to Deathmatch, and how much interest there is, and > how > much time I have, etc. DM used to be very popular before the > CounterShite > infestation, but I'm not sure what HL2 multi-player will be like. > > ----- Original Message ----- > From: "Guido" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, July 13, 2004 7:49 PM > Subject: Re: [hlds] ooks server crash > > > > Ooks, > > IF you are going to code it some time, send me a link > when > your > > done please. > > > > Thanks > > > > wee > > ----- Original Message ----- > > From: "Ooks Server" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, July 13, 2004 12:30 AM > > Subject: Re: [hlds] ooks server crash > > > > > > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure > about > > > crossing the boundary - this doesn't happen often enough, and I'm > never > > > there when it happens. I'll keep watching, maybe I'll spot something > of > > > interest. However -with Won going away, my Cold Ice server will > likewise > > go > > > away because it won't run under Steam, and the coder took the code > and > > > vanished off of the face of the earth. > > > > > > I loved Cold Ice - maybe there will be a Steam version one day, if I > have > > to > > > code it myself..... > > > > > > ----- Original Message ----- > > > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Monday, July 12, 2004 8:37 AM > > > Subject: [hlds] ooks server crash > > > > > > > > > > I might be able to correlate this for you ooks, by any chance is > the > > > > server motherboad an NFORCE2 based chipset? > > > > > > > > Alternately, if you happen to have two DIMM memory modules, > > > > if you monitor the memory usage, do they seem to crash the > > > > instant they hit either 50% of the memory usage or cross the first > > > > DIMM boundary (if there are two different sized DIMMs)? > > > > > > > > use perfmon.msc (start > run > perfmon.msc) and add > > > > % cpu, page file bytes and virtual bytes for the HLDS process. > > > > > > > > Here is a link to the CZ HLDS crash I just had (2nd time): > > > > > > > > > > http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12 > 0min > > ute_samples_crashed.htm > > > > > > > > qUiCkSiLvEr > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

