Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.

>From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a "lite" package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Source included.

Also, I think (not sure) I read that even though CS:Source is shipping
as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
something in the future

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
"Woodie" de Bos
Sent: Wednesday, July 14, 2004 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

nonsense, its a totally different game. it wont be even running on the
HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
----- Original Message -----
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


> YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, July 13, 2004 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
> I thought that hl2 multiplayer was going to be cs:s?
>
> Dave
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Wednesday, July 14, 2004 12:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ooks server crash
>
> If I do, I'll be spamming all of the lists with it :-)
>
> It really depends on what we can do with HL2 and whether or not the
> online
> play is well suited to Deathmatch, and how much interest there is, and
> how
> much time I have, etc. DM used to be very popular before the
> CounterShite
> infestation, but I'm not sure what HL2 multi-player will be like.
>
> ----- Original Message -----
> From: "Guido" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 7:49 PM
> Subject: Re: [hlds] ooks server crash
>
>
> > Ooks,
> >             IF  you are going to code it some time, send me a link
> when
> your
> > done please.
> >
> >            Thanks
> >
> > wee
> > ----- Original Message -----
> > From: "Ooks Server" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, July 13, 2004 12:30 AM
> > Subject: Re: [hlds] ooks server crash
> >
> >
> > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
> about
> > > crossing the boundary - this doesn't happen often enough, and I'm
> never
> > > there when it happens. I'll keep watching, maybe I'll spot
something
> of
> > > interest. However -with Won going away, my Cold Ice server will
> likewise
> > go
> > > away because it won't run under Steam, and the coder took the code
> and
> > > vanished off of the face of the earth.
> > >
> > > I loved Cold Ice - maybe there will be a Steam version one day, if
I
> have
> > to
> > > code it myself.....
> > >
> > > ----- Original Message -----
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, July 12, 2004 8:37 AM
> > > Subject: [hlds] ooks server crash
> > >
> > >
> > > > I might be able to correlate this for you ooks, by any chance is
> the
> > > > server motherboad an NFORCE2 based chipset?
> > > >
> > > > Alternately, if you happen to have two DIMM memory modules,
> > > > if you monitor the memory usage, do they seem to crash the
> > > > instant they hit either 50% of the memory usage or cross the
first
> > > > DIMM boundary (if there are two different sized DIMMs)?
> > > >
> > > > use perfmon.msc (start > run > perfmon.msc) and add
> > > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > > >
> > > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > > >
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
> 0min
> > ute_samples_crashed.htm
> > > >
> > > > qUiCkSiLvEr
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > > >
> > >
> > >
> > > _______________________________________________
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> > >
> >
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> >
>
>
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