Saturday, July 17, 2004, 1:42:11 PM, you wrote:

Hello,

  The new maps like dod_saints if you have the old version before the release of the 
new
  dod_saints. The client has to delete the old version because the new dod_saints does 
not
  download with the Steam update and it has the same name as the old dod_saints. Are
  dod_saints and dod_northbound official maps now or not?

Best regards,
 Jeff Dupler
 [EMAIL PROTECTED]

P> Guys it's not the maps on the server that are out of date.
P> It seems that it's on the client side. It has happened to me as well.
P> I had to delete the maps that were different, and then I rejoined the server
P> and downloaded the correct version. The problem is that my server is losing
P> popularity, because of this error. Most people don't know enough to delete
P> the map and rejoin. We should have a way to force the download if the map
P> differs, help us out Valve.

P> --Paladin82


P> -----Original Message-----
P> From: [EMAIL PROTECTED]
P> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
P> Sent: Saturday, July 17, 2004 12:29 PM
P> To: [EMAIL PROTECTED]
P> Subject: Re: [hlds] Map Differs from Server?


P> Just as a comment Stephen,

P> There is probably a period of time where a client "appears" to be up to
P> date, but rather he just needed to wait a while for to update to get
P> scheduled in for his particular content server - there is always a little
P> skew there at the leading edge of the release (in fact, there probably is an
P> intentional scheduling skew to try and prevent an instantaneous demand of
P> 1 million players all trying to get the update the hot instant it is
P> released).

P> By downloading 'the current" map to the players (instead of making the
P> players log out and log back in, or wait a while for the update to become
P> available), you have created a situation now where the next time that map is
P> updated by Steam, the client will be guaranteed to suddenly have an out of
P> date map (and any other updated content) that he now has to manually go and
P> delete.

P> This quite defeats the purpose in having the GCF and auto-update system.

P> In other words, you have now sewn the seeds of the next wave of
P> "your map is different" complaints.

P> <sigh>

P> qUiCkSiLvEr

P> ----- Original Message -----
P> From: Stephen Moretti (blueyonder)
P> Sent: Saturday, July 17, 2004 3:30 AM

P> Kevin Ottalini wrote:

>>You probably need to update the maps on your server to the latest version.
>>
>>
P> Unfortunately, both the client and the server were up to date and the
P> problem was not just with one server but with all servers. Giving the
P> client the map file, fixed the problem for all servers and not just one.

>>The client's will always have the latest version in their GCF files (they
P> have no choice) but they can copy older versions into the external maps
P> directory which supercede what is in the GCF.
>>
>>
P> Indeed, which is why the _new_ bsp file from the server on the client
P> fixed the problem.
P> Actually, it is possible for the server to be more up to date than the
P> client.  The client will only be updated if the user logs out and logs
P> back in again.  A client that remains logged in does not update, nor is
P> there a means to instigate an update from within the client.

P> I have to say that I am guilty of just this, because I am on broadband
P> and I work in the computer industry, so my computers generally stay on
P> 24/7.  Value/Steam will find that this kind of practice becomes more and
P> more prevalent, if it isn't already.  This is not a recommendation for
P> "automated updates", only for a means to check for updates from within
P> the client.

>>Servers on the other hand may not do an update at the same time so suddenly
P> the server is out of sync with the client.
>>
>>If one client in a while has this problem, then the client is probably at
P> fault.
>>
>>
P> At the time there were a number of people complaining of being kicked
P> from multiple server for "unmatched maps" - most seems to come right
P> (probably because of a mix of clients and servers being out of sync).
P> However, there were a few people who had the latest updates (clean
P> installs in some cases) and the servers were up to date as well and
P> still couldn't connect.  The solution that I posted did solve the
P> problem for those people.

>>You can run an HLDS update on the server with the -verify_all switch and it
P> will check all the content against the master list which is what the clients
P> are updated with.
>>
P> I would recommend extending the params to running the update tool with
P> -verify_all and -game gamename.  The reason being, that in my efforts to
P> get my server on the master lists I've been ensuring that the server is
P> up to date.  Running with -verify_all only appears to update the
P> "half-life" part of the server only.  Specifying the game will check the
P> files in the specified game folder as well as the half-life engine.

P> I have to say that this is an observation for Day of Defeat only.  I
P> couldn't possibly comment on CS or any of the other games as I don't run
P> them.

P> Thanks for your response qUiCkSiLvEr.

P> Regards
P> Stephen


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