Hey Valve any comments on this? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Sunday, July 18, 2004 6:23 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Map Differs from Server?
My client had updated. But I still had to delete maps that were causing the problem. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Sunday, July 18, 2004 2:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Map Differs from Server? If its stored within the cache file, you just have to wait till their client updates. ----- Original Message ----- From: "Paladin82" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, July 17, 2004 4:42 PM Subject: RE: [hlds] Map Differs from Server? > Guys it's not the maps on the server that are out of date. > It seems that it's on the client side. It has happened to me as well. > I had to delete the maps that were different, and then I rejoined the server > and downloaded the correct version. The problem is that my server is losing > popularity, because of this error. Most people don't know enough to delete > the map and rejoin. We should have a way to force the download if the map > differs, help us out Valve. > > --Paladin82 > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini > Sent: Saturday, July 17, 2004 12:29 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Map Differs from Server? > > > Just as a comment Stephen, > > There is probably a period of time where a client "appears" to be up to > date, but rather he just needed to wait a while for to update to get > scheduled in for his particular content server - there is always a little > skew there at the leading edge of the release (in fact, there probably is an > intentional scheduling skew to try and prevent an instantaneous demand of > 1 million players all trying to get the update the hot instant it is > released). > > By downloading 'the current" map to the players (instead of making the > players log out and log back in, or wait a while for the update to become > available), you have created a situation now where the next time that map is > updated by Steam, the client will be guaranteed to suddenly have an out of > date map (and any other updated content) that he now has to manually go and > delete. > > This quite defeats the purpose in having the GCF and auto-update system. > > In other words, you have now sewn the seeds of the next wave of > "your map is different" complaints. > > <sigh> > > qUiCkSiLvEr > > ----- Original Message ----- > From: Stephen Moretti (blueyonder) > Sent: Saturday, July 17, 2004 3:30 AM > > Kevin Ottalini wrote: > > >You probably need to update the maps on your server to the latest version. > > > > > Unfortunately, both the client and the server were up to date and the > problem was not just with one server but with all servers. Giving the > client the map file, fixed the problem for all servers and not just one. > > >The client's will always have the latest version in their GCF files (they > have no choice) but they can copy older versions into the external maps > directory which supercede what is in the GCF. > > > > > Indeed, which is why the _new_ bsp file from the server on the client > fixed the problem. > Actually, it is possible for the server to be more up to date than the > client. The client will only be updated if the user logs out and logs > back in again. A client that remains logged in does not update, nor is > there a means to instigate an update from within the client. > > I have to say that I am guilty of just this, because I am on broadband > and I work in the computer industry, so my computers generally stay on > 24/7. Value/Steam will find that this kind of practice becomes more and > more prevalent, if it isn't already. This is not a recommendation for > "automated updates", only for a means to check for updates from within > the client. > > >Servers on the other hand may not do an update at the same time so suddenly > the server is out of sync with the client. > > > >If one client in a while has this problem, then the client is probably at > fault. > > > > > At the time there were a number of people complaining of being kicked > from multiple server for "unmatched maps" - most seems to come right > (probably because of a mix of clients and servers being out of sync). > However, there were a few people who had the latest updates (clean > installs in some cases) and the servers were up to date as well and > still couldn't connect. The solution that I posted did solve the > problem for those people. > > >You can run an HLDS update on the server with the -verify_all switch and it > will check all the content against the master list which is what the clients > are updated with. > > > I would recommend extending the params to running the update tool with > -verify_all and -game gamename. The reason being, that in my efforts to > get my server on the master lists I've been ensuring that the server is > up to date. Running with -verify_all only appears to update the > "half-life" part of the server only. Specifying the game will check the > files in the specified game folder as well as the half-life engine. > > I have to say that this is an observation for Day of Defeat only. I > couldn't possibly comment on CS or any of the other games as I don't run > them. > > Thanks for your response qUiCkSiLvEr. > > Regards > Stephen > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds