Hey Valve any comments on this?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Sunday, July 18, 2004 6:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

My client had updated. But I still had to delete maps that were causing the
problem.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Nine
Sent: Sunday, July 18, 2004 2:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Map Differs from Server?

If its stored within the cache file, you just have to wait till their client
updates.
----- Original Message -----
From: "Paladin82" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 4:42 PM
Subject: RE: [hlds] Map Differs from Server?


> Guys it's not the maps on the server that are out of date.
> It seems that it's on the client side. It has happened to me as well.
> I had to delete the maps that were different, and then I rejoined the
server
> and downloaded the correct version. The problem is that my server is
losing
> popularity, because of this error. Most people don't know enough to delete
> the map and rejoin. We should have a way to force the download if the map
> differs, help us out Valve.
>
> --Paladin82
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Saturday, July 17, 2004 12:29 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Map Differs from Server?
>
>
> Just as a comment Stephen,
>
> There is probably a period of time where a client "appears" to be up to
> date, but rather he just needed to wait a while for to update to get
> scheduled in for his particular content server - there is always a little
> skew there at the leading edge of the release (in fact, there probably is
an
> intentional scheduling skew to try and prevent an instantaneous demand of
> 1 million players all trying to get the update the hot instant it is
> released).
>
> By downloading 'the current" map to the players (instead of making the
> players log out and log back in, or wait a while for the update to become
> available), you have created a situation now where the next time that map
is
> updated by Steam, the client will be guaranteed to suddenly have an out of
> date map (and any other updated content) that he now has to manually go
and
> delete.
>
> This quite defeats the purpose in having the GCF and auto-update system.
>
> In other words, you have now sewn the seeds of the next wave of
> "your map is different" complaints.
>
> <sigh>
>
> qUiCkSiLvEr
>
> ----- Original Message -----
> From: Stephen Moretti (blueyonder)
> Sent: Saturday, July 17, 2004 3:30 AM
>
> Kevin Ottalini wrote:
>
> >You probably need to update the maps on your server to the latest
version.
> >
> >
> Unfortunately, both the client and the server were up to date and the
> problem was not just with one server but with all servers. Giving the
> client the map file, fixed the problem for all servers and not just one.
>
> >The client's will always have the latest version in their GCF files (they
> have no choice) but they can copy older versions into the external maps
> directory which supercede what is in the GCF.
> >
> >
> Indeed, which is why the _new_ bsp file from the server on the client
> fixed the problem.
> Actually, it is possible for the server to be more up to date than the
> client.  The client will only be updated if the user logs out and logs
> back in again.  A client that remains logged in does not update, nor is
> there a means to instigate an update from within the client.
>
> I have to say that I am guilty of just this, because I am on broadband
> and I work in the computer industry, so my computers generally stay on
> 24/7.  Value/Steam will find that this kind of practice becomes more and
> more prevalent, if it isn't already.  This is not a recommendation for
> "automated updates", only for a means to check for updates from within
> the client.
>
> >Servers on the other hand may not do an update at the same time so
suddenly
> the server is out of sync with the client.
> >
> >If one client in a while has this problem, then the client is probably at
> fault.
> >
> >
> At the time there were a number of people complaining of being kicked
> from multiple server for "unmatched maps" - most seems to come right
> (probably because of a mix of clients and servers being out of sync).
> However, there were a few people who had the latest updates (clean
> installs in some cases) and the servers were up to date as well and
> still couldn't connect.  The solution that I posted did solve the
> problem for those people.
>
> >You can run an HLDS update on the server with the -verify_all switch and
it
> will check all the content against the master list which is what the
clients
> are updated with.
> >
> I would recommend extending the params to running the update tool with
> -verify_all and -game gamename.  The reason being, that in my efforts to
> get my server on the master lists I've been ensuring that the server is
> up to date.  Running with -verify_all only appears to update the
> "half-life" part of the server only.  Specifying the game will check the
> files in the specified game folder as well as the half-life engine.
>
> I have to say that this is an observation for Day of Defeat only.  I
> couldn't possibly comment on CS or any of the other games as I don't run
> them.
>
> Thanks for your response qUiCkSiLvEr.
>
> Regards
> Stephen
>
>
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