That's great. So if i just move for instance aim_headshotz into the server
the creation of the files will be automatically done?


> [Original Message]
> From: GNewton [-XtenZ-] <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: 8/11/2004 8:27:02 PM
> Subject: RE: [hlds] CS1.6 Map into Condition-Zero
>
> Once your server has been populated with a bot, the server/bot will go
> through the throws and create the *.nav file.  Be aware, the creation of
the
> nav file is very CPU intensive and depending on your hardware resources
and
> map complexity, it may take up to 5 minutes or more to complete.
> Alternatively, you may find *.nav files for those maps on a custom map
site
> such as http://www.cs-maps.us/  Good Luck.
>
> -=X=-
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
> Sent: Wednesday, August 11, 2004 4:27 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] CS1.6 Map into Condition-Zero
>
> So base on your answer i assume that the maps can be played in CZ without
a
> problem with the exception of the bots right?
> Then where do i get those .NAV files?
>
>
> > [Original Message]
> > From: <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Date: 8/11/2004 6:40:53 PM
> > Subject: RE: [hlds] CS1.6 Map into Condition-Zero
> >
> > No for the bots to work you need a file with ext .nav so the bots know
> where
> > to go
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
> > Sent: Wednesday, August 11, 2004 3:44 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] CS1.6 Map into Condition-Zero
> >
> > I would like to know if is possible to play CS1.6 maps on condition zero
> and
> > if yes would the CZ bots work?
> >
> > Edson Sossai
> > Phone: (305) 530-2412 Work
> >        (305) 481-7773 Cell
> >
> > _______________________________________________
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> >
>
>
>
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