The easiest way would be to block the port the server is running on (as long as you dont want a friend to join or something)
Or, if you have a router that you had to open the port in the first place to get it to work, just close it back.
I have tryed sv_password everyway I can think of and you are still never asked to enter a pass and can freely join the server.
Or, if your running the server and client on the same machine, a quick way would be just to unplug that machine from the internet while your doing your testing.
One think I have not played with is sv_lan. This command maybe working and if that is so, it would be as simple as starting the server then typing sv_lan 1 in console of the server or setting sv_lan 1 in your config file or server shortcut.
----- Original Message ----- From: "David Fencik" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, August 20, 2004 12:05 PM Subject: RE: [hlds] CS:S private server
First...change the port number.
Then, I would try to edit the valvecomm.lst file: Edit the master servers there and make them bogus values.
Dave
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Wright Sent: Friday, August 20, 2004 11:03 AM To: [EMAIL PROTECTED] Subject: [hlds] CS:S private server
Has anyone successfully hidden their server so they can test on it without having to deal with the disruptive players that inevitably join?
I have verified that sv_password is set on my server. However, clients are never prompted to enter a password when connecting. I tried using nomaster (both in the cfg and command line) - the server still shows.
Am I missing something obvious here?
Thanks!
Steve
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