I don't know about anyone else. I just know my server was full most of the
time and now it is like a ghost town.  I can't even play on my own server
cause I will be playing with myself.  I use to have traffic all day long,
many folk from Europe playing, now nuthin... So it is a sadness to me...

Paldie

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hash
Sent: Monday, August 30, 2004 3:54 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] [OT] The "community"

I thank Dennis for voicing himself far better than I ever could. I too run a
couple of servers off a cable connection, and while its far from what I'd
like to have, it's making due with what I have and what I have to spend. The
40 or so regulars seem to enjoy it, so I guess you really can run a server
from cable, within reason.

What, exactly, is the problem with 12 year old running servers anyways? If I
came home to find my 12 year old had figured out how to set up a server for
him and his friends to play on, I'd be thrilled that he'd be following my
footsteps into geekdom. So with the new server listings you have to scroll a
bit and be a bit more choosey to avoid servers like this. While this can be
slightly annoying, I don't see how this is as big of a deal as everyones
making it out to be.

I'm sure everyone knows this link, but Whisper made a point of a guide so
http://server.counter-strike.net/ . Yes it's cs specific, but the info there
can be used for any hl server. It has a very detailed guide, and even
answers "how many people can I run on my 512/256 ADSL connection??".

I'm not going to rip on valve, but the last two years has been nothing but
pushed back release dates, ignoring VAC for other projects, and bug fixes
that fix two things and brings three. Again, I'm not ripping on valve for
this, I'm just saying that it's not exactly new, or anything different. So
now that source beta is out and HL2 is finally coming out (we think), work
on VAC has seems to be completely halted - again tho, who didn't see this
coming? Frustrating as hell I agree, but not exactly a surprise.

-hash

From: "Whisper ." <[EMAIL PROTECTED]>
> Well maybe you are not a 12 year old Dennis, but from the questions
> that repeatedly asked, and the complete lack of maths skills
> demonstrated by far too many people who wish to be "server admins" I
> don't think it is that elitist or harsh to make the call! (BTW, if you
> think the comments apply to you then obviously they do, if they don't
> then, you ought to ignore them like any sensible person would if they
> did not have some inferiority complex or something)
>
> Especially considering how much of a retarded waste of time this issue
> is in the scheme of things in regards to the problems people who know
> what they are talking about would rather see addressed first!!
>
> Like how about a friggin VAC update?
> How about the de_nuke flashbang bug?
> How about fixing silent planting?
> How about an Official Valve approved clear and concise guide to
> setting servers up so we can direct these 12 year olds to it whenever
> they ask stupid questions like "how many people can I run on my
> 512/256 ADSL connection??" ????
>
> On Mon, 30 Aug 2004 13:10:02 -0400, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > Well said Dennis.
> >
> > Another point I'd like to make - a lot of you may see the
> > complaining
made
> > about the MSL sorting method unwarranted, and from all of the
> > whining
and
> > unconstructive discussion taking place about it here, I can see why.
> >
> > However - the current sorting method went from one that admins could
> > at
least
> > do something about, to a method that doesnt really favor too many
> > admins
at
> > all, especially those that pay for a dedicated server on a high-end
network.
> >
> > Did the old method have flaws? Yes, but managible. The new method is
worse.
> > Good thing tho is that YES, Valve IS listening, just that the
> > current implementation was poorly thought out and implemented. It is
> > fixable,
just
> > hope that they are still listening and will do something about it.
> >
> > And out of all the discussion, whining and complaining spent on this
thread, I
> > am sorry to say that I am the *only one* to offer up any kind of
solution (see
> > my last post). If you're going to file a complaint about something,
fine, but
> > at least have the foresight to offer a solution as well, otherwise
you're just
> > wasting everyones time, esp your own.
> >
> > - K2
> > http://www.hardfought.org
> >
> >
> >
> >
> > "Dennis" <[EMAIL PROTECTED]> wrote:
> >
> > > All of a sudden I'm reading messages from pissed-off elitists
> > > saying
that
> > > servers run from a home connection are somehow meaningless, run by
> > > 12-year-olds, poorly run, or otherwise insignificant. While this
> > > is certainly true in many cases, there ARE some that are well run
> > > by
people who
> > > have just as much pride in running a clean, fun, and yes,
> > > well-liked
server
> > > as you do.
> > >
> > > Point one: Like it or not, EVERY ONE of them is part of the same
"community"
> > > that you guys who do it for the money are. Don't forget, the
> > > original
intent
> > > of CS, DoD, TFC, etc. was exactly that. The community was MEANT to
> > > be
game
> > > enthusiasts running servers from home connections. At some point
someone
> > > figured out that they could install a server on their T1 line at
> > > work
and
> > > host a much larger game. From there it evolved into commercial
ventures as
> > > the high bandwidth connections became more prevalent. I know
> > > because I watched it happen.
> > >
> > > Point two: I'm much, MUCH older than 12, and probably older than
> > > just
about
> > > everyone on this list. I ran a small TFC server from my cable
connection
> > > until WON went down, and I had pretty much only regulars, which
> > > tells
me I
> > > was doing something right. I did daily maintenance, read the logs
> > > to
see who
> > > was causing trouble when there was no admin, and strictly enforced
> > > the
rules
> > > to prevent anyone from spoiling the fun for everyone else. I'm
> > > sure
I'm not
> > > the only one with a cable server who did this. That's a lot more
> > > than
I can
> > > say for most of you people and your 3 Ghz, dual-Zeon, 2 gig RAM, T3's.
> > >
> > > Example: I was on a 32-player server last night, and things were
> > > great
for a
> > > while. The troublemakers were warned and kicked as necessary.
> > > Then,
after
> > > about 4 or 5 games the admin must have gotten bored or something,
because
> > > there were 15 on his team, and 10 on mine. When people complained
> > > he
ignored
> > > them. His team was doing nothing but spamming respawn, which was
supposedly
> > > a serious offense, and he thought is was hilarious. They were
encouraged to
> > > do more. I finally had to leave out of disgust. The reason I
> > > mention
this is
> > > because this is NOT the exception to the rule. Whether you people
> > > know
it or
> > > not, some of YOUR servers are run this way - maybe when you're not
there to
> > > see it, but it happens. What good is a screaming fast box and
mega-bandwidth
> > > when no one is having fun? You want to know what's splintering the
> > > community? THIS IS IT! I very very RARELY have seen a truly well
> > > run
server.
> > >
> > > Point three: The reason I ran a server from my cable connection
> > > was to
learn
> > > as much as I could before investing the big bucks on a rented server.
Again,
> > > I'm sure many others are doing this. If you do NOT do this, then
> > > IMO
you are
> > > a fool. As we all know, until you've actually run a server you
> > > have no
idea
> > > the unimaginable problems you're going to have. Why waste
> > > tremendous
amounts
> > > of money, time, and resources, not to mention your reputation,
> > > while
you're
> > > learning and experimenting?
> > >
> > > Anyway, my point is that you shouldn't just disregard every server
with a
> > > slower connection than you just because you're jealous that you're
> > > no
longer
> > > on the top of the server list. It shows your incredible ignorance
> > > of
what's
> > > REALLY going on.


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