The methodology that VAC uses with this delayed banning does not work.

This is why.

Either there is a hole in the STEAM_ID system or these hackers appear
to have a supply of almost unlimited numbers of STEAM_ID's available
to them, or at least that is how it is now appearing to us.

We have a few hackers circulating through our servers who we banned
more times than we can count. We have sophisticated systems to deal
with removing hackers and trouble makers from our 80 odd HL based
servers and they always come back, with new STEAM_ID's and/or new IP
addresses.

We are now resorting to dealing directly with other ISP's to get these
peoples services supended, as some of you are aware this is
ridiculously time consuming and not always a viable option in any
case.

Now as you can see, if you use the detect delay ban method VAC
employs, these hackers that have access to vast amounts of STEAM_ID's
never get caught because it is days/weeks/months between them using a
STEAM_ID and then having that STEAM_ID permanently taken out of the
system.

At the rate of 1 ban per 3 days (using the detect, delay, ban
methodology) it will take 300 bloody days for VAC to ban somebody who
has access to 100 STEAM_ID's, if its a week, it will take just under 3
friggin years to remove them all!!

This has to end or a critical mass will be achieved and Valve's games
will die and then we will all be out of a job!

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