Why don't people use cd in leagues?

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, September 10, 2004 3:06 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Bans Method does not work
>
> Tell you what. You name me ONE league that supports CD as an
> excepted option then. Everybody talks about using it, nobody
> does, and nobody allows it in any league that I know of. So
> on that note... UPDATE VAC!!!
> Ray Spaulding
> www.raynserv.com/rod
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Deadman Standing
> Sent: Friday, September 10, 2004 12:47 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Bans Method does not work
>
> This always makes me laugh, "This has to end or a critical
> mass will be achieved and Valve's games will die and then we
> will all be out of a job!"
>
> Makes you wonder what mythical non-hacked game these players
> are moving too, since any game I can think of has cheats
> available for it. If you are so worried about hackers run
> Cheating Death with a mediator plugin.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
> Sent: Thursday, September 09, 2004 11:06 PM
> To: HLDS
> Subject: [hlds] VAC Bans Method does not work
>
> The methodology that VAC uses with this delayed banning does not work.
>
> This is why.
>
> Either there is a hole in the STEAM_ID system or these
> hackers appear to have a supply of almost unlimited numbers
> of STEAM_ID's available to them, or at least that is how it
> is now appearing to us.
>
> We have a few hackers circulating through our servers who we
> banned more times than we can count. We have sophisticated
> systems to deal with removing hackers and trouble makers from
> our 80 odd HL based servers and they always come back, with
> new STEAM_ID's and/or new IP addresses.
>
> We are now resorting to dealing directly with other ISP's to
> get these peoples services supended, as some of you are aware
> this is ridiculously time consuming and not always a viable
> option in any case.
>
> Now as you can see, if you use the detect delay ban method
> VAC employs, these hackers that have access to vast amounts
> of STEAM_ID's never get caught because it is
> days/weeks/months between them using a STEAM_ID and then
> having that STEAM_ID permanently taken out of the system.
>
> At the rate of 1 ban per 3 days (using the detect, delay, ban
> methodology) it will take 300 bloody days for VAC to ban
> somebody who has access to 100 STEAM_ID's, if its a week, it
> will take just under 3 friggin years to remove them all!!
>
> This has to end or a critical mass will be achieved and
> Valve's games will die and then we will all be out of a job!
>
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