What is the filesize of your banned.cfg? Dave
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: Wednesday, October 20, 2004 3:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Number of allowed bans too small? So, any word on what exactly causes: 17:05:57 exec banned.cfg 17:05:57 Cbuf_AddText: buffer overflow when all the bans are stored in banned.cfg exceed ~600? I haven't texted the numbers exactly, but it still sucks that it prevents porting bans over from HL1 :/ - Bruce "Bahamut" Andrews David Fencik wrote: >If the list were sorted and a binary search was performed, the amount of >time in connecting a client that is used in validating a ban would >increase by an order of log(N)...which is not bad at all. > >In other words, you are incorrect in saying that "the connect time rises >a little millisec for every ban." The more bans there are, the less of >a difference each additional ban makes. > >The time to exec the banned.cfg file, however, will increase in the >manner you described. > >Dave > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of sebastian >nielsen >Sent: Monday, October 18, 2004 2:30 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlds] Number of allowed bans too small? > >Install AMX-mod. Its better..... why not then take "SLAY TARGET PLAYER" >when >you notice that him cheats.... Slay dosent take data after player is >respawned. It only takes data from he is slayed until he is >respawned.Slay >does a 100 HP damage to that player. A very effective function , it >works on >most Invicible hacks too.... I think the hacks is bad coded or >anything.... >Cheaters leave when they always get killed by SLAY. It works for me. > >You must be nice to the server. Loading a 5 MB big banfile is not good >for >any server's performace. The connect time rises a little millisec for >every >ban. Then the server must search 5 MB of data. It much. Its 5.000.000 >characters * with 8 is 40.000.000 BITS , also 1:s and 0:s. >THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange >to >bigger up the buffer , every users will TIMEOUT because a banlist that >is >getting TOOOO large. You know the client waits max N seconds for a >accept of >connection. If searching the banlist and initalizing the socket takes >MORE >time than N seconds , it will refuse connection and client will drop. > >My tip is , SPARE on bans..... use other functions like BURY (adminmod) >, >SLAY (AMXMODX). > >And lets take a good example to get rid of a cheater. > >player: !^abc^! cheats!!! >player(2): Yes! >Bomberman: Ban him! He is using wallhack! >admin: I can see what i can do.... ><CONSOLE DOWN> > > >>admin_execclient !^abc^! "connect <A SERVER IP>" [ENTER] >> >> >> ><CONSOLE UP> >!^abc^! left the game. > > >Yeah , its called REDIRECT and is a very good function to get rid of a >cheater.... Seach up a cheater-only server and note its IP and then >HAPPY >REDIRECTING.... > >_________________________________________________________________ >Hitta r�tt p� n�tet med MSN S�k http://search.msn.se/ > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

