Are you running this in windows or linux. I can give you a utility to clean
up the memory leak (patch it up).
----- Original Message -----
From: "BeNt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 29, 2004 7:30 AM
Subject: Re: [hlds] KZ Server Eating Memory
Yeah thats understandable Stealth thanks for the response.As I am not a
mapper I didn't know if the maps could be doing it or not.I have the
server
setup to restart everyday.But it still does it.Hummm well I guess its time
to stop running a KZ server.(I hope)Personally I run it and don't even
play
in there :/ Thanks alot..........
BeNt
----- Original Message -----
From: "StealthMode" <[EMAIL PROTECTED]>
Brush the dust off this acct....
KZ has and always will be known for memory leaks. Nuff said. Basically
the
kz style maps leaves a huge flaw in compiling that tends to eat up more
and
more ram on each successive map change (due to unknown reasons, I haven't
decompiled a kz map yet). This info comes from a number of users of this
list, as well as some offlist.
The easiest way that was found to correct the problem, was a simple batch
script that was set to autorun on such and such a time every day to every
other day. When the server is restarted periodically it removes the
massive
memory leaks the kz maps caused. And just an fyi, a recent series of
tests
done with kz maps, has a few servers crashing at day 4 with 30 min time
limits to each map (152 map loads).
my .02
-StealthMode
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