Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod <[EMAIL PROTECTED]> wrote: > forgive me if I'm wrong, but, aren't our CD keys tied to our steamid? > I mean, I can't go making 15 accounts and use the same CD key in all > of them. The second account will give an error stating that the CD key > has already been registered to the first account. > > On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason > <[EMAIL PROTECTED]> wrote: > > CDKeys can and should be used FOR verification (since we all have them, and > > the internet cafes pay for them as well). Screw SteamIDs, email addys, and > > everything else. Why am I thinking that WON was a way better system than > > what we have now? Because Valve had a database of all our CDKEYS and it was > > a hell of a lot harder to get online with a keygen'd key than it is now. > > Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY > > verification server now???? > > > > Come on fellas - how about some communication Valve! What the heck is going > > [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED] > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > > Sent: Friday, December 17, 2004 10:22 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > > > The STEAM_ID databases are as secure as any other online database system, > > the problem is their identification of registering users. > > They use an email address to tie it to a person. > > The problem isn't just the abundance of free email services. There are also > > temporary email services that allow you to register with them with no > > personal information, they give you a temporary email address to use > > to register for a forum/ steam id / whatever. Once you register with > > this address, you check the mailbox, respond to the mail in it to confirm > > it is a legit address and then the account is gone a day later. > > > > Email should not be used for identification as one person can have as many > > accounts as they please. > > > > CD key can't really be used as some people play from internet cafe's so they > > may have loads of people registering from the same installation (unless > > valve did a multi user license key that cost more but allowed an unlimited > > amount of users to register from it and much stronger > > authentication of the purchaser. This would still allow people to get > > another ID if they used all their own ones) Or a family PC may have > > several users of the same game. I suppose having a maximum of 5 users > > per retail CD key would be an option as there would only be a finite number > > of times someone could re-register without having to part with some cash for > > another copy of the game. > > > > IP address changes, so that's no use. MAC address can be changed. > > > > CPU ID, Computers have the ability to use a unique identifier on the CPU but > > the bios has the ability to disable it, so that's no use. > > > > Credit card number and registered billing address. Probably th most > > reliable and traceable, but that limits the customer base as not everyone > > has one and there is one thing companies hate doing and that is limiting > > their customer base, so despite this being probably the best solution, I > > doubt that valve will use it. > > > > Public key certificates from a trusted third party. This could work > > but is just moving the problem one link further back in the chain. The > > Certificate Authority still needs to identify a person and you would need to > > ensure they couldn't register for more than one certificate per > > person. In the long term I see a market for selling these if several > > game developers used the system. It would have to be slightly > > different to the current CA's around as you can register for as many > > certificates as you are willing to pay for with the existing ones. > > > > Basically until their is an international ID card with a centrally > > verifiable database (around 2048 I reckon, and half life 8 will be out then > > with the same problems :) ) or the implementation of the Trusted Computer > > Base, it is very hard to uniquely identify a machine or user. > > The closest thing there is to a centrally identifiable card tied to a > > persons address, that is internationally recognized is a credit card. > > > > End brain dump. > > > > I'd better do some real work now :) > > > > SlyOne > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > Clayton Macleod > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

