Thats exactly what I thought!

On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> I mean, I can't go making 15 accounts and use the same CD key in all
> of them. The second account will give an error stating that the CD key
> has already been registered to the first account.
>
> On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> <[EMAIL PROTECTED]> wrote:
> > CDKeys can and should be used FOR verification (since we all have them, and
> > the internet cafes pay for them as well). Screw SteamIDs, email addys, and
> > everything else. Why am I thinking that WON was a way better system than
> > what we have now? Because Valve had a database of all our CDKEYS and it was
> > a hell of a lot harder to get online with a keygen'd key than it is now.
> > Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
> > verification server now????
> >
> > Come on fellas - how about some communication Valve! What the heck is going
> > [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> > Sent: Friday, December 17, 2004 10:22 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > The STEAM_ID databases are as secure as any other online database system,
> > the problem is their identification of registering users.
> > They use an email address to tie it to a person.
> > The problem isn't just the abundance of free email services.  There are also
> > temporary email services that allow you to register with them with no
> > personal information, they give you a temporary email address to use
> > to register for a forum/ steam id / whatever.   Once you register with
> > this address,  you check the mailbox, respond to the mail in it to confirm
> > it is a legit address and then the account is gone a day later.
> >
> > Email should not be used for identification as one person can have as many
> > accounts as they please.
> >
> > CD key can't really be used as some people play from internet cafe's so they
> > may have loads of people registering from the same installation (unless
> > valve did a multi user license key that cost more but allowed an unlimited
> > amount of users to register from it and much stronger
> > authentication of the purchaser.   This would still allow people to get
> > another ID if they used all their own ones)  Or a family PC may have
> > several users of the same game.   I suppose having a maximum of 5 users
> > per retail CD key would be an option as there would only be a finite number
> > of times someone could re-register without having to part with some cash for
> > another copy of the game.
> >
> > IP address changes,  so that's no use.   MAC address can be changed.
> >
> > CPU ID, Computers have the ability to use a unique identifier on the CPU but
> > the bios has the ability to disable it, so that's no use.
> >
> > Credit card number and registered billing address.   Probably th most
> > reliable and traceable,  but that limits the customer base as not everyone
> > has one and there is one thing companies hate doing and that is limiting
> > their customer base, so despite this being probably the best solution,  I
> > doubt that valve will use it.
> >
> > Public key certificates from a trusted third party.   This could work
> > but is just moving the problem one link further back in the chain.   The
> > Certificate Authority still needs to identify a person and you would need to
> > ensure they couldn't register for more than one certificate per
> > person.   In the long term I see a market for selling these if several
> > game developers used the system.   It would have to be slightly
> > different to the current CA's around as you can register for as many
> > certificates as you are willing to pay for with the existing ones.
> >
> > Basically until their is an international ID card with a centrally
> > verifiable database (around 2048 I reckon, and half life 8 will be out then
> > with the same problems  :) ) or the implementation of the Trusted Computer
> > Base,  it is very hard to uniquely identify a machine or user.
> >   The closest thing there is to a centrally identifiable card tied to a
> > persons address, that is internationally recognized is a credit card.
> >
> > End brain dump.
> >
> > I'd better do some real work now  :)
> >
> > SlyOne
> >
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> >
>
>
> --
> Clayton Macleod
>
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