This is wrong. You install STEAM, you don't need any game. You make an account, with a free email.
You now have a valid STEAM account with a STEAMID already assigned to the account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to get the games to display on your list. You don't need a CD-KEY at all. - Spencer "voogru" MacDonald > -----Original Message----- > From: Whisper [mailto:[EMAIL PROTECTED] > Sent: Saturday, December 18, 2004 1:22 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > AFAIK the STEAM Account Creation Process works like this > > You Install your game > You put your CD Key in > You create a STEAM Account which then attaches THAT CD Key to your > STEAM_ID > You now have a legitamate STEAM Account which has several variables > attached to it. > STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key. > > The only thing you need to now use that STEAM Account on ANY PC with > STEAM installed is your STEAM Account Login & Password and you are > assigned the STEAM_ID that is attached to that STEAM Account Name & > Password. > > The STEAM_ID that everybody see's on the Server should match that > persons STEAM Account & Password and it should be a simple procedure > to query that STEAM Client for that particular Username and Password > once a person joins a server, and if the details don't match they > shouldn't have access, and one would think that a simple Valve server > side challange/response like this ought to stop people who don't have > legitamate rights to that STEAM_ID from playing online! > > The process is only slightly differenent for games purchased directly > from STEAM, but still, at the time the Account is created, Valve still > gets your Account Name, Password, E-mail address & Secret Question AND > then THEY (Valve) assigns you a STEAM_ID to that Account. > > In both Cases, Valve has complete control over the assigning of > STEAM_ID's to Account Name/Password/E-mail address combinations. > > On Sat, 18 Dec 2004 00:29:53 -0000, Graham McMaster > <[EMAIL PROTECTED]> wrote: > > It does, the actual Authentication appears to be done server side but if > the > > Server has no master servers listed then that's gotta be away around it. > > Also the same with LAN servers. > > > > -Graham > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" > > Andrews > > Sent: 18 December 2004 00:17 > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > > > They are, though non-STEAM appears to bypass this connection. > > > > - Bruce "Bahamut" Andrews > > > > Whisper wrote: > > > > >Thats exactly what I thought! > > > > > > > > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod > > ><[EMAIL PROTECTED]> wrote: > > > > > > > > >>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid? > > >>I mean, I can't go making 15 accounts and use the same CD key in all > > >>of them. The second account will give an error stating that the CD key > > >>has already been registered to the first account. > > >> > > >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason > > >><[EMAIL PROTECTED]> wrote: > > >> > > >> > > >>>CDKeys can and should be used FOR verification (since we all have > them, > > and > > >>>the internet cafes pay for them as well). Screw SteamIDs, email > addys, > > and > > >>>everything else. Why am I thinking that WON was a way better system > than > > >>>what we have now? Because Valve had a database of all our CDKEYS and > it > > was > > >>>a hell of a lot harder to get online with a keygen'd key than it is > now. > > >>>Perhaps there isn't enough money left in Valve's pretty purse to run > a > > CDKEY > > >>>verification server now???? > > >>> > > >>>Come on fellas - how about some communication Valve! What the heck is > > going > > >>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED] > > >>> > > >>>-----Original Message----- > > >>>From: [EMAIL PROTECTED] > > >>>[mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > > >>>Sent: Friday, December 17, 2004 10:22 AM > > >>>To: [EMAIL PROTECTED] > > >>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > >>> > > >>>The STEAM_ID databases are as secure as any other online database > system, > > >>>the problem is their identification of registering users. > > >>>They use an email address to tie it to a person. > > >>>The problem isn't just the abundance of free email services. There > are > > also > > >>>temporary email services that allow you to register with them with no > > >>>personal information, they give you a temporary email address to use > > >>>to register for a forum/ steam id / whatever. Once you register > with > > >>>this address, you check the mailbox, respond to the mail in it to > > confirm > > >>>it is a legit address and then the account is gone a day later. > > >>> > > >>>Email should not be used for identification as one person can have as > > many > > >>>accounts as they please. > > >>> > > >>>CD key can't really be used as some people play from internet cafe's > so > > they > > >>>may have loads of people registering from the same installation > (unless > > >>>valve did a multi user license key that cost more but allowed an > > unlimited > > >>>amount of users to register from it and much stronger > > >>>authentication of the purchaser. This would still allow people to > get > > >>>another ID if they used all their own ones) Or a family PC may have > > >>>several users of the same game. I suppose having a maximum of 5 > users > > >>>per retail CD key would be an option as there would only be a finite > > number > > >>>of times someone could re-register without having to part with some > cash > > for > > >>>another copy of the game. > > >>> > > >>>IP address changes, so that's no use. MAC address can be changed. > > >>> > > >>>CPU ID, Computers have the ability to use a unique identifier on the > CPU > > but > > >>>the bios has the ability to disable it, so that's no use. > > >>> > > >>>Credit card number and registered billing address. Probably th most > > >>>reliable and traceable, but that limits the customer base as not > > everyone > > >>>has one and there is one thing companies hate doing and that is > limiting > > >>>their customer base, so despite this being probably the best > solution, I > > >>>doubt that valve will use it. > > >>> > > >>>Public key certificates from a trusted third party. This could work > > >>>but is just moving the problem one link further back in the chain. > The > > >>>Certificate Authority still needs to identify a person and you would > need > > to > > >>>ensure they couldn't register for more than one certificate per > > >>>person. In the long term I see a market for selling these if > several > > >>>game developers used the system. It would have to be slightly > > >>>different to the current CA's around as you can register for as many > > >>>certificates as you are willing to pay for with the existing ones. > > >>> > > >>>Basically until their is an international ID card with a centrally > > >>>verifiable database (around 2048 I reckon, and half life 8 will be > out > > then > > >>>with the same problems :) ) or the implementation of the Trusted > > Computer > > >>>Base, it is very hard to uniquely identify a machine or user. > > >>> The closest thing there is to a centrally identifiable card tied to > a > > >>>persons address, that is internationally recognized is a credit card. > > >>> > > >>>End brain dump. > > >>> > > >>>I'd better do some real work now :) > > >>> > > >>>SlyOne > > >>> > > >>>_______________________________________________ > > >>>To unsubscribe, edit your list preferences, or view the list > archives, > > >>>please visit: > > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>>_______________________________________________ > > >>>To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> > > >>-- > > >>Clayton Macleod > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

