This is wrong.

You install STEAM, you don't need any game.
You make an account, with a free email.

You now have a valid STEAM account with a STEAMID already assigned to the
account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
get the games to display on your list.

You don't need a CD-KEY at all.

- Spencer "voogru" MacDonald

> -----Original Message-----
> From: Whisper [mailto:[EMAIL PROTECTED]
> Sent: Saturday, December 18, 2004 1:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> AFAIK the STEAM Account Creation Process works like this
>
> You Install your game
> You put your CD Key in
> You create a STEAM Account which then attaches THAT CD Key to your
> STEAM_ID
> You now have a legitamate STEAM Account which has several variables
> attached to it.
> STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
>
> The only thing you need to now use that STEAM Account on ANY PC with
> STEAM installed is your STEAM Account Login & Password and you are
> assigned the STEAM_ID that is attached to that STEAM Account Name &
> Password.
>
> The STEAM_ID that everybody see's on the Server should match that
> persons STEAM Account & Password and it should be a simple procedure
> to query that STEAM Client for that particular Username and Password
> once a person joins a server, and if the details don't match they
> shouldn't have access, and one would think that a simple Valve server
> side challange/response like this ought to stop people who don't have
> legitamate rights to that STEAM_ID from playing online!
>
> The process is only slightly differenent for games purchased directly
> from STEAM, but still, at the time the Account is created, Valve still
> gets your Account Name, Password, E-mail address & Secret Question AND
> then THEY (Valve) assigns you a STEAM_ID to that Account.
>
> In both Cases, Valve has complete control over the assigning of
> STEAM_ID's to Account Name/Password/E-mail address combinations.
>
> On Sat, 18 Dec 2004 00:29:53 -0000, Graham McMaster
> <[EMAIL PROTECTED]> wrote:
> > It does, the actual Authentication appears to be done server side but if
> the
> > Server has no master servers listed then that's gotta be away around it.
> > Also the same with LAN servers.
> >
> > -Graham
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> > Andrews
> > Sent: 18 December 2004 00:17
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > They are, though non-STEAM appears to bypass this connection.
> >
> > - Bruce "Bahamut" Andrews
> >
> > Whisper wrote:
> >
> > >Thats exactly what I thought!
> > >
> > >
> > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> > ><[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> > >>I mean, I can't go making 15 accounts and use the same CD key in all
> > >>of them. The second account will give an error stating that the CD key
> > >>has already been registered to the first account.
> > >>
> > >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> > >><[EMAIL PROTECTED]> wrote:
> > >>
> > >>
> > >>>CDKeys can and should be used FOR verification (since we all have
> them,
> > and
> > >>>the internet cafes pay for them as well). Screw SteamIDs, email
> addys,
> > and
> > >>>everything else. Why am I thinking that WON was a way better system
> than
> > >>>what we have now? Because Valve had a database of all our CDKEYS and
> it
> > was
> > >>>a hell of a lot harder to get online with a keygen'd key than it is
> now.
> > >>>Perhaps there isn't enough money left in Valve's pretty purse to run
> a
> > CDKEY
> > >>>verification server now????
> > >>>
> > >>>Come on fellas - how about some communication Valve! What the heck is
> > going
> > >>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> > >>>
> > >>>-----Original Message-----
> > >>>From: [EMAIL PROTECTED]
> > >>>[mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> > >>>Sent: Friday, December 17, 2004 10:22 AM
> > >>>To: [EMAIL PROTECTED]
> > >>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >>>
> > >>>The STEAM_ID databases are as secure as any other online database
> system,
> > >>>the problem is their identification of registering users.
> > >>>They use an email address to tie it to a person.
> > >>>The problem isn't just the abundance of free email services.  There
> are
> > also
> > >>>temporary email services that allow you to register with them with no
> > >>>personal information, they give you a temporary email address to use
> > >>>to register for a forum/ steam id / whatever.   Once you register
> with
> > >>>this address,  you check the mailbox, respond to the mail in it to
> > confirm
> > >>>it is a legit address and then the account is gone a day later.
> > >>>
> > >>>Email should not be used for identification as one person can have as
> > many
> > >>>accounts as they please.
> > >>>
> > >>>CD key can't really be used as some people play from internet cafe's
> so
> > they
> > >>>may have loads of people registering from the same installation
> (unless
> > >>>valve did a multi user license key that cost more but allowed an
> > unlimited
> > >>>amount of users to register from it and much stronger
> > >>>authentication of the purchaser.   This would still allow people to
> get
> > >>>another ID if they used all their own ones)  Or a family PC may have
> > >>>several users of the same game.   I suppose having a maximum of 5
> users
> > >>>per retail CD key would be an option as there would only be a finite
> > number
> > >>>of times someone could re-register without having to part with some
> cash
> > for
> > >>>another copy of the game.
> > >>>
> > >>>IP address changes,  so that's no use.   MAC address can be changed.
> > >>>
> > >>>CPU ID, Computers have the ability to use a unique identifier on the
> CPU
> > but
> > >>>the bios has the ability to disable it, so that's no use.
> > >>>
> > >>>Credit card number and registered billing address.   Probably th most
> > >>>reliable and traceable,  but that limits the customer base as not
> > everyone
> > >>>has one and there is one thing companies hate doing and that is
> limiting
> > >>>their customer base, so despite this being probably the best
> solution,  I
> > >>>doubt that valve will use it.
> > >>>
> > >>>Public key certificates from a trusted third party.   This could work
> > >>>but is just moving the problem one link further back in the chain.
> The
> > >>>Certificate Authority still needs to identify a person and you would
> need
> > to
> > >>>ensure they couldn't register for more than one certificate per
> > >>>person.   In the long term I see a market for selling these if
> several
> > >>>game developers used the system.   It would have to be slightly
> > >>>different to the current CA's around as you can register for as many
> > >>>certificates as you are willing to pay for with the existing ones.
> > >>>
> > >>>Basically until their is an international ID card with a centrally
> > >>>verifiable database (around 2048 I reckon, and half life 8 will be
> out
> > then
> > >>>with the same problems  :) ) or the implementation of the Trusted
> > Computer
> > >>>Base,  it is very hard to uniquely identify a machine or user.
> > >>>  The closest thing there is to a centrally identifiable card tied to
> a
> > >>>persons address, that is internationally recognized is a credit card.
> > >>>
> > >>>End brain dump.
> > >>>
> > >>>I'd better do some real work now  :)
> > >>>
> > >>>SlyOne
> > >>>
> > >>>_______________________________________________
> > >>>To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>please visit:
> > >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>>_______________________________________________
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> archives,
> > please visit:
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> > >>>
> > >>>
> > >>>
> > >>--
> > >>Clayton Macleod
> > >>
> > >>_______________________________________________
> > >>To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >>http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >>
> > >
> > >_______________________________________________
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> > please visit:
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> > >
> > >
> > >
> >
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> >
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> >
>
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