I keep forgetting to clip the bottom of the emails off, they get so big for no particular reason.
Anyway, I'd like to point out that although all these 'solutions' that you're all coming up with are brilliant ideas, none of us have any idea how the current system actually works on a core level, we only have assumptions that actually appear to work, they might be totally wrong, so leaving it to VALVe is all you can do :p
- Bruce "Bahamut" Andrews
Andrew Armstrong wrote:
Each CDKey can only be used once, right?
Why not have a system like this:
* Since each steam account is already flagged with what games were owned/purchased by the account (server side) - Since you can login from anywhere and see your games list, have this information accessable by the multiplayer servers
* When a client connects, it sends their steam id, the gameserver goes "Hey Steam master server, does steam_id12345 own CS Source?" If its a no, drop the client.
That way, they can make as many steam id's as they want, but never get back in the game, because: * The steam master server informs the joining client whether they own the game or not
This way, non-steam would not work on official servers, because: * They send their steam id, but the master server never recorded them purchasing the game, so it drops them
Surely thats a viable solution?
-Plasma
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

