GENIUS!!!11 Why oh why hasn't valve thought of this before? Wow, you must
have like, solved the problem, dude!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, December 17, 2004 11:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

Each CDKey can only be used once, right?

Why not have a system like this:

* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
multiplayer servers

* When a client connects, it sends their steam id, the gameserver goes "Hey
Steam master server, does steam_id12345 own CS Source?"
If its a no, drop the client.

That way, they can make as many steam id's as they want, but never get back
in the game, because:
* The steam master server informs the joining client whether they own the
game or not

This way, non-steam would not work on official servers, because:
* They send their steam id, but the master server never recorded them
purchasing the game, so it drops them

Surely thats a viable solution?

-Plasma

----- Original Message -----
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 18, 2004 6:10 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


> This is wrong.
>
> You install STEAM, you don't need any game.
> You make an account, with a free email.
>
> You now have a valid STEAM account with a STEAMID already assigned to the
> account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
> get the games to display on your list.
>
> You don't need a CD-KEY at all.
>
> - Spencer "voogru" MacDonald
>
> > -----Original Message-----
> > From: Whisper [mailto:[EMAIL PROTECTED]
> > Sent: Saturday, December 18, 2004 1:22 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > AFAIK the STEAM Account Creation Process works like this
> >
> > You Install your game
> > You put your CD Key in
> > You create a STEAM Account which then attaches THAT CD Key to your
> > STEAM_ID
> > You now have a legitamate STEAM Account which has several variables
> > attached to it.
> > STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
> >
> > The only thing you need to now use that STEAM Account on ANY PC with
> > STEAM installed is your STEAM Account Login & Password and you are
> > assigned the STEAM_ID that is attached to that STEAM Account Name &
> > Password.
> >
> > The STEAM_ID that everybody see's on the Server should match that
> > persons STEAM Account & Password and it should be a simple procedure
> > to query that STEAM Client for that particular Username and Password
> > once a person joins a server, and if the details don't match they
> > shouldn't have access, and one would think that a simple Valve server
> > side challange/response like this ought to stop people who don't have
> > legitamate rights to that STEAM_ID from playing online!
> >
> > The process is only slightly differenent for games purchased directly
> > from STEAM, but still, at the time the Account is created, Valve still
> > gets your Account Name, Password, E-mail address & Secret Question AND
> > then THEY (Valve) assigns you a STEAM_ID to that Account.
> >
> > In both Cases, Valve has complete control over the assigning of
> > STEAM_ID's to Account Name/Password/E-mail address combinations.
> >
> > On Sat, 18 Dec 2004 00:29:53 -0000, Graham McMaster
> > <[EMAIL PROTECTED]> wrote:
> > > It does, the actual Authentication appears to be done server side but
if
> > the
> > > Server has no master servers listed then that's gotta be away around
it.
> > > Also the same with LAN servers.
> > >
> > > -Graham
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce
"Bahamut"
> > > Andrews
> > > Sent: 18 December 2004 00:17
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > They are, though non-STEAM appears to bypass this connection.
> > >
> > > - Bruce "Bahamut" Andrews
> > >
> > > Whisper wrote:
> > >
> > > >Thats exactly what I thought!
> > > >
> > > >
> > > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> > > ><[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >>forgive me if I'm wrong, but, aren't our CD keys tied to our
steamid?
> > > >>I mean, I can't go making 15 accounts and use the same CD key in all
> > > >>of them. The second account will give an error stating that the CD
key
> > > >>has already been registered to the first account.
> > > >>
> > > >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> > > >><[EMAIL PROTECTED]> wrote:
> > > >>
> > > >>
> > > >>>CDKeys can and should be used FOR verification (since we all have
> > them,
> > > and
> > > >>>the internet cafes pay for them as well). Screw SteamIDs, email
> > addys,
> > > and
> > > >>>everything else. Why am I thinking that WON was a way better system
> > than
> > > >>>what we have now? Because Valve had a database of all our CDKEYS
and
> > it
> > > was
> > > >>>a hell of a lot harder to get online with a keygen'd key than it is
> > now.
> > > >>>Perhaps there isn't enough money left in Valve's pretty purse to
run
> > a
> > > CDKEY
> > > >>>verification server now????
> > > >>>
> > > >>>Come on fellas - how about some communication Valve! What the heck
is
> > > going
> > > >>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> > > >>>
> > > >>>-----Original Message-----
> > > >>>From: [EMAIL PROTECTED]
> > > >>>[mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > > >>>Sent: Friday, December 17, 2004 10:22 AM
> > > >>>To: [EMAIL PROTECTED]
> > > >>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > > >>>
> > > >>>The STEAM_ID databases are as secure as any other online database
> > system,
> > > >>>the problem is their identification of registering users.
> > > >>>They use an email address to tie it to a person.
> > > >>>The problem isn't just the abundance of free email services.  There
> > are
> > > also
> > > >>>temporary email services that allow you to register with them with
no
> > > >>>personal information, they give you a temporary email address to
use
> > > >>>to register for a forum/ steam id / whatever.   Once you register
> > with
> > > >>>this address,  you check the mailbox, respond to the mail in it to
> > > confirm
> > > >>>it is a legit address and then the account is gone a day later.
> > > >>>
> > > >>>Email should not be used for identification as one person can have
as
> > > many
> > > >>>accounts as they please.
> > > >>>
> > > >>>CD key can't really be used as some people play from internet
cafe's
> > so
> > > they
> > > >>>may have loads of people registering from the same installation
> > (unless
> > > >>>valve did a multi user license key that cost more but allowed an
> > > unlimited
> > > >>>amount of users to register from it and much stronger
> > > >>>authentication of the purchaser.   This would still allow people to
> > get
> > > >>>another ID if they used all their own ones)  Or a family PC may
have
> > > >>>several users of the same game.   I suppose having a maximum of 5
> > users
> > > >>>per retail CD key would be an option as there would only be a
finite
> > > number
> > > >>>of times someone could re-register without having to part with some
> > cash
> > > for
> > > >>>another copy of the game.
> > > >>>
> > > >>>IP address changes,  so that's no use.   MAC address can be
changed.
> > > >>>
> > > >>>CPU ID, Computers have the ability to use a unique identifier on
the
> > CPU
> > > but
> > > >>>the bios has the ability to disable it, so that's no use.
> > > >>>
> > > >>>Credit card number and registered billing address.   Probably th
most
> > > >>>reliable and traceable,  but that limits the customer base as not
> > > everyone
> > > >>>has one and there is one thing companies hate doing and that is
> > limiting
> > > >>>their customer base, so despite this being probably the best
> > solution,  I
> > > >>>doubt that valve will use it.
> > > >>>
> > > >>>Public key certificates from a trusted third party.   This could
work
> > > >>>but is just moving the problem one link further back in the chain.
> > The
> > > >>>Certificate Authority still needs to identify a person and you
would
> > need
> > > to
> > > >>>ensure they couldn't register for more than one certificate per
> > > >>>person.   In the long term I see a market for selling these if
> > several
> > > >>>game developers used the system.   It would have to be slightly
> > > >>>different to the current CA's around as you can register for as
many
> > > >>>certificates as you are willing to pay for with the existing ones.
> > > >>>
> > > >>>Basically until their is an international ID card with a centrally
> > > >>>verifiable database (around 2048 I reckon, and half life 8 will be
> > out
> > > then
> > > >>>with the same problems  :) ) or the implementation of the Trusted
> > > Computer
> > > >>>Base,  it is very hard to uniquely identify a machine or user.
> > > >>>  The closest thing there is to a centrally identifiable card tied
to
> > a
> > > >>>persons address, that is internationally recognized is a credit
card.
> > > >>>
> > > >>>End brain dump.
> > > >>>
> > > >>>I'd better do some real work now  :)
> > > >>>
> > > >>>SlyOne
> > > >>>
> > > >>>_______________________________________________
> > > >>>To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>>please visit:
> > > >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>_______________________________________________
> > > >>>To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > >>>http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>
> > > >>>
> > > >>--
> > > >>Clayton Macleod
> > > >>
> > > >>_______________________________________________
> > > >>To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > >>http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >>
> > > >>
> > > >
> > > >_______________________________________________
> > > >To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
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> > > >
> > > >
> > > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > > _______________________________________________
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> > please visit:
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> > >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
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