This was due to the game being *terribly* lagged because all the people was 
picking and throwing objects around the map like mads. The engine actually 
can't handle such amount of events for more than 14 simultaneous players 
without ping spikes and laggy movement for everyone.

--
PiTaGoRaS

CAIN escribi�(Tue, 21 Dec 2004 03:17:53 -0800 (PST)):
>�Hi Valve gang,
>
>�I see that you have limited the maxplayers in HL2 DM and Team:DM to
>�16.
>
>�I have always run very large servers, and my regular players love
>�the chaos and mayhem. �The 16 player limit is forcing me to run two
>�separate 16 player servers, but neither stays consistently full,
>�and my regulars cannot decide which one to play on. (I am running a
>�Dual Xeon 3.33, with a DS-3 Connection).
>
>�Can you please remove the 16 player limit for HL2 MP ??? �I hope
>�this is only a temporary situation, as it seems when MP was first
>�released there was no 16 player max....
>
>�I know that CSS has a 40+ player limit, so I know the engine itself
>�can handle more than 16 players... �Again, I'm assuming you capped
>�MP at 16 for some bug, or performance issue ???
>
>�Thanks!!
>
>�-- �Cain
>
>�PS If you wish to permanently restrict player maximums for DM to
>�16(and I hope not), will you allow at least 32 for Team Deathmatch,
>�so there would be 16 per team ??? �Thx!!
>
>
>�__________________________________
>�Do you Yahoo!?
>�Take Yahoo! Mail with you! Get it on your mobile phone.
>�http://mobile.yahoo.com/maildemo
>
>�_______________________________________________
>�To unsubscribe, edit your list preferences, or view the list
>�archives, please visit:
>�http://list.valvesoftware.com/mailman/listinfo/hlds



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to