Judging from what I've read here, they're AI Node files. Stuff so that the bots can navigate around the map. Bot waypoint files usually are generated on the first run of a map, and then extension (AIN) seems to fit well.
--AgentHH -----Original Message----- From: m0gely <[EMAIL PROTECTED]> Sent: Dec 21, 2004 11:23 AM To: [email protected] Subject: Re: [hlds] .AIN files? Bud Ingram wrote: > Thank you, it says that they are a compressed file... What purpose do they > have for actual game play and is there a way to prevent the server from > having to generate them or are they intergral to gameplay? Is there a way to > prevent them from being downloaded? The ones on my server are 55 bytes. Is that really a concern? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

