So why are multiplay windows servers so intermittently yet frequently
laggy as well known by all (linux servers are nice btw..so whats the
difference) ?

Just interested why....a different problem, or a wrong o.s (you may
evnen use not xp, but somethings are starting to ring true) when busy
(and yes do extensive tests on all as comparisons to how mine should
compare)? Comes to the crunch, proof of the pudding.....I never used
to know why (it was obvious with Barrysworld years back before the
later options), but interesting there is a correlation now that
appears, as I seriously never assumed you would use anything like XP
(still disturbed) so never even factored that into it with
comparisons, just assumed it was down to other problems with multiple
game hosting.

So yes definitely XP may not be a factor if you use it, but wondering
what angle you are looking at to improve?

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