Ian mu wrote:
i run a constant 16 24-player servers. the reason i can do this is because i yuned the rates to the slots and don't run poorly made maps.Altho windows does seem a bit better with cs/css and you'll probably get a bit more mileage, but not that much I think. I think 5*16 slot servers (assuming they can all get full at same time sometimes) will still be a bit too much really. If only say 3 are typically full you may get away with it. Just depends how you have it organised really, but I wouldn't like to see 5 full 15 slot servers on that still really. Ram side should be ok, just wondering about cpu power.
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if i choose to lower the player counts on some servers i can run 20+.
and i don't get complaints and the unique steamid database i keep has 60,000+ unique steam id's.
I have over 250,000 player joins per month.
server is a dual xeon with 2GB ram and a cap of 2000GB data transfer per month running win2000 server.
I seldom exceed 1000GB transfer in a month.
it is all in how much effort you are willing to put forth to tune your server and tune your games to your server.
every server is different.
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