Curious as to what your minrate and maxrate settings are to be able to host
that many players on the same machine at once. And I think I speak for a lot
of people reading ;)

- K2

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 01, 2005 11:31 AM
To: [email protected]
Subject: Re: [hlds] Switching from Linux to Windows

Ian mu wrote:

>Altho windows does seem a bit better with cs/css and you'll probably 
>get a bit more mileage, but not that much I think. I think 5*16 slot 
>servers (assuming they can all get full at same time sometimes) will 
>still be a bit too much really. If only say 3 are typically full you 
>may get away with it. Just depends how you have it organised really, 
>but I wouldn't like to see 5 full 15 slot servers on that still really. 
>Ram side should be ok, just wondering about cpu power.
>
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>
i run a constant 16 24-player servers. the reason i can do this is because i
yuned the rates to the slots and don't run poorly made maps.
if i choose to lower the player counts on some servers i can run 20+.
and i don't get complaints and the unique steamid database i keep has
60,000+ unique steam id's.
I have over 250,000 player joins per month.

server is a dual xeon with 2GB ram and a cap of 2000GB data transfer per
month running win2000 server.
I seldom exceed 1000GB transfer in a month.

it is all in how much effort you are willing to put forth to tune your
server and tune your games to your server.
every server is different.


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