We are trying to reproduce the FPS problem reliably (we can do it, it
just takes a while slowing down the debugging loop). I would also point
out that FPS and tick count are decoupled, a lower FPS (that is still
above the tick rate) will not effect the game (so dropping to 250 from
500 is not a problem).
We are also debugging a couple general crashes right now that manifest
as the Abnormal termination dialog.

Fixes for both will be released when we have them.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Thursday, March 03, 2005 12:47 PM
To: [email protected]
Subject: [hlds] FPS / C++ Abnormal Termination

Mr. Reynolds,

Is there any aknowlegement that you can provide that VALVe is aware, and
working toward "fixes" of either the progressive FPS Drop (and perceived
FPS increase with DirectX applications running in the background) or the
C++ Abnormal Termination errors?

I know that there have been several threads on the SteamPowered forums
regarding the latter issue and not much regarding the former.

Is there any additional documentation that would benefit an
investigation/resolution from VALVe that could be provided by the
community?

Sincerely,

Bud Ingram

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