K. Mike Bradley wrote:
This is why we almost never see any servers set for more than 40 players. You have to have a top notch PC and bandwidth for each client to go much beyond that.
Kindly read what I said. If a physical machine has 200 slots total on it, meaning 10 game server processes at 20 slots each, and a client connects to one of those servers, the client does *not care* about the other 9 servers and the client connecting to them. It only cares about the server *it's* connected too. I did not say 200 slots on the same game server process, I said 200 spread across several.
-- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike
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