Bit off topic from this, but could an addition be to have a nick name filter
variable?
For example, sv_namefilter "bad,name";

Would block people having the words 'bad' or 'name' in their nickname.

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 15, 2005 6:11 AM
Subject: RE: [hlds] Name change exploit


> We will look at increasing the timeout interval, I can't tell you the
> exact implementation right now however (we are bouncing around a couple
> of ideas).
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Darren Mason
> Sent: Monday, March 14, 2005 11:01 AM
> To: [email protected]
> Subject: RE: [hlds] Name change exploit
>
> Alfred, please put my vote in with for a threshold of 1x per map or 1x
> every 5-10 minutes or more. Perhaps a default value of 1x per map, with
> config entry to modify if desired.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of CHiLLZ
> Sent: Monday, March 14, 2005 10:38 AM
> To: [email protected]
> Subject: RE: [hlds] Name change exploit
>
> I would say once per minute is plenty. If Valve could help us with that,
> it would be extremely useful.
>
> - CHiLLZ
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, March 14, 2005 3:24 AM
> To: [email protected]
> Subject: Re: [hlds] Name change exploit
>
> It's CS:S that is being referred to. One of the newly released hacks out
> now is a speedhack that will also grab every username on the server, and
> change that players name to a slight variation of each one, once a
> second.
>
> Something like a cvar that admins can set or something hard-coded to
> where either 1) the name-change allowed every X seconds is increased
> significantly or 2) only X amount of name changes allowed per round or
> (more ideally) per map would be nice.
>
> And here's hoping that VAC2 comes out soon - the hacks and cheats have
> become very bad recently, and are now widespread.
>
> - K2
> http://www.hardfought.org
>
>
> "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
>
> > What mod are you talking about? Counter-Strike: Source has rate
> > limiting on name changes (once per second), we could change that
> threshold.
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
> > Armstrong
> > Sent: Sunday, March 13, 2005 6:12 AM
> > To: [email protected]
> > Subject: [hlds] Name change exploit
> >
> > Can Valve do something about the name change exploit, where a player
> > can change their name extreamly fast (ie, no flood
> > protection/throttling) in a server and prevent them from being easily
> > kicked (as their name changes so fast, on a full server, its very hard
>
> > to match up their steam ID to their name - since its changed by the
> > time I read the status output!).
> >
> > Can we have a throttle of 1 name change per round as usual or 1 name
> > change while in observer per reconnect etc
> >
> > ATTN VALVE: response please
> >
> > Thanks
> >
> >
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> >
>
>
>
>
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