To be honest I haven't stressed it much, and with a 6 player limit I don't think I'll have any problems. I'm going to watch map changes to see how fast they are as that is likely to be disk i/o intensive. It logs to the local box, but I'm going to move the hlstats perl module to my linux server when I get a chance - but logging doesn't use much bandwidth. Stay tuned to this bat-channel for further reports :)
----- Original Message ----- From: "Jason O. Washburn" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, March 16, 2005 4:21 AM Subject: RE: [hlds] hlds from network share > Very interesting. How is it working out? > > > Bleeding Tomato > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ook > Sent: Tuesday, March 15, 2005 11:09 PM > To: [email protected] > Subject: [hlds] hlds from network share > > > Just to be different (and to see what happens) I'm currently running > hlds (OP4 6 player server) from a network share. Has anyone else tried > this? I have a gigabit connection to the server (a linux box, old > PIII/800), and I'm finding that it consumes little bandwidth. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

