To be honest I haven't stressed it much, and with a 6 player limit I don't
think I'll have any problems. I'm going to watch map changes to see how fast
they are as that is likely to be disk i/o intensive. It logs to the local
box, but I'm going to move the hlstats perl module to my linux server when I
get a chance - but logging doesn't use much bandwidth. Stay tuned to this
bat-channel for further reports :)

----- Original Message -----
From: "Jason O. Washburn" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, March 16, 2005 4:21 AM
Subject: RE: [hlds] hlds from network share


> Very interesting.  How is it working out?
>
>
> Bleeding Tomato
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ook
> Sent: Tuesday, March 15, 2005 11:09 PM
> To: [email protected]
> Subject: [hlds] hlds from network share
>
>
> Just to be different (and to see what happens) I'm currently running
> hlds (OP4 6 player server) from a network share. Has anyone else tried
> this? I have a gigabit connection to the server (a linux box, old
> PIII/800), and I'm finding that it consumes little bandwidth.
>
>
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>
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