phys_timescale .2

On Apr 3, 2005 8:42 PM, Lorenzo Fife <[EMAIL PROTECTED]> wrote:
> I was playing around with the SV stuff, and i set somthing so that when
> people get shot dead, instead of them falling to the ground right away, they
> fall in VEEEEEERRRRYYYY slow motion.  almost like the matrix :p ... also,
> when the round starts, you can see all the 'objects' (bricks, crates,
> oranges, etc.) in the map falling down, but they fall very slowly.  and when
> you shoot something, it flies (slowly) away... it's like the gravity of
> OBJECTS is very low, but the player gravity is regular (the sv_gravity is
> set to default 800).
>
> i had to restart my server since then, so that setting's gone, and i can't
> figure out how to get it back again :( :( :(
>
> help!
>
> Thx
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
Cheers!

-- Elmer Fudd

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to