phys_timescale .2 On Apr 3, 2005 8:42 PM, Lorenzo Fife <[EMAIL PROTECTED]> wrote: > I was playing around with the SV stuff, and i set somthing so that when > people get shot dead, instead of them falling to the ground right away, they > fall in VEEEEEERRRRYYYY slow motion. almost like the matrix :p ... also, > when the round starts, you can see all the 'objects' (bricks, crates, > oranges, etc.) in the map falling down, but they fall very slowly. and when > you shoot something, it flies (slowly) away... it's like the gravity of > OBJECTS is very low, but the player gravity is regular (the sv_gravity is > set to default 800). > > i had to restart my server since then, so that setting's gone, and i can't > figure out how to get it back again :( :( :( > > help! > > Thx > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
-- Cheers! -- Elmer Fudd _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

