sigh Please just go away with your running 20 HLDS/SRCDS server complete and utter bullshit
Nobody cares about anything you have to say on this issue We all think you are full of complete and utter crap every time you spew this excrement! On Apr 6, 2005 1:25 AM, wArgOd <[EMAIL PROTECTED]> wrote: > Whisper wrote: > > >The Windows Multimedia Timer issue really ought to be fixed properly > > > >Maybe Alfred can have a look at it :) > > > > > > > I'm not so sure the "Windows Multimedia Timer" thing is as much of an > issue for srcds as we make it out to be. > > I have observed that as long as the player sclot count is less than 16 > per server the players don't have any issues at all. > Even when the game servers are mostly full and the server has 20 servers > running. > The CPU level (dual xeon) does not start creeping above 20% until over > half the available capacity is operating. > On the other hand, if I do the multimedia timer thing with 50 players > online, the CPU goes through the roof and the players begin complaining > about lag. > > Seems to me like the srcds is designed for 16 players with a 65 "fps > rate" shown on the console display. > As long as this is what is happening on the server then the server can > pretty much fill up 20 servers running efficient maps. > Toss in poorly made or "stunning visual effects" maps and everything can > go to hell in a heartbeat no mater how many servers or players are online. > > I guess this is good for the small server addicts. And there seems to be > a lot of them out there. > And the GSPs can sell them faster than 24 - 32 slot servers too since > the cost is usually relative to the slot count. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

