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Re: Windows Media Clock causing fps cuts.and what you MUST do to work around
it.



Ok, the reason you have to run the media player (Or flash player) is those
programs unlock the media clock in windows (any edition).



This is not necessary to my knowledge, because you can manually configure
the clock in the windows registry settings (according to a microsoft tech).



But for now, the reason people run it is because WINDOWS not VALVE nor
STEAM, has an fps limiter through its windows media clock settings. It locks
it at the industry standard for most displays (60 fps for 60 hertz
frequencies). This can be bypassed generically by the media player, however
I am going to research the registry tweaking further, because I do agree
running WMP just to get more fps is not a professional solution to this
ongoing problem.



But lets be clear here, this is not Valves fault. It's the inherent trouble
you get from using any windows operating system. Windows has always been
tweaked from the factory to LIMIT the user.



Soon as I find the direct registry settings I will post em up.



But far as servers and speed... we run our private servers @ 100
tickrate/512 fps. Our pubs are @ 66 tickrate/256 fps. This is with WMP
running as a background service. And of course they are cs:source (hl2dm has
already died I think less then 100 servers last I checked, and none of our
customers request hl2dm).



-StealthMode

#LoTgaming

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