This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Re: Windows Media Clock causing fps cuts.and what you MUST do to work around it.
Ok, the reason you have to run the media player (Or flash player) is those programs unlock the media clock in windows (any edition). This is not necessary to my knowledge, because you can manually configure the clock in the windows registry settings (according to a microsoft tech). But for now, the reason people run it is because WINDOWS not VALVE nor STEAM, has an fps limiter through its windows media clock settings. It locks it at the industry standard for most displays (60 fps for 60 hertz frequencies). This can be bypassed generically by the media player, however I am going to research the registry tweaking further, because I do agree running WMP just to get more fps is not a professional solution to this ongoing problem. But lets be clear here, this is not Valves fault. It's the inherent trouble you get from using any windows operating system. Windows has always been tweaked from the factory to LIMIT the user. Soon as I find the direct registry settings I will post em up. But far as servers and speed... we run our private servers @ 100 tickrate/512 fps. Our pubs are @ 66 tickrate/256 fps. This is with WMP running as a background service. And of course they are cs:source (hl2dm has already died I think less then 100 servers last I checked, and none of our customers request hl2dm). -StealthMode #LoTgaming -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

