> and then i do the rcon bot_add_t for however many bots i want. that works, > and there'll be 20 bots vs. 5 humans. but as SOON as the map changes, the > bots are evened out (i.e. 10 bots on one team, ten on another). how do i > make it do the same thing every time?
This is from steam news ---------- Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available February 24, 2005, 5:21 pm � cliffe Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include: Counter-Strike: Source [SNIP] Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots) ---------- So if you do rcon mp_humanteam ct the bots will always go Ts _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

