Bad choice of words. Their design *is* their intellecutal property. What I
meant to say is that what is more likely to happen is that people steal
their textures and designs without bothering to decompile.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, April 12, 2005 3:11 PM
Subject: Re: [hlds] .bsp maps


> There is sooooo much work involved in getting a decompiled map to compile,
> that I'm not sure anyone has actually done this. I've seen some nice
> crossfire clones, but I suspect they were not decompiled/recompiled. You
can
> copy entities from decompiled maps, but brushes are usually so badly
borked
> that it's not worth the effort to copy them to your own map. If you
> decompile subtransit, you can find the subway car and I think it's usually
> in pretty good shape. I've not tried to copy that to another map and use
it.
>
> Point is - it's soooo much work and trouble to actually steal intellectual
> property from a decompiled map, that I doubt it happens very much at all.
> What is more likely to happen is that mappers steal other mappers designs
> and textures, rather then decompile maps to use actual entities and
brushes.
>
>
> ----- Original Message -----
> From: "Elmer Fudd" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, April 12, 2005 2:23 PM
> Subject: Re: [hlds] .bsp maps
>
>
> > No, editing the entities is not stealing, but if you decompile maps
> > for your own use(not finding out out something was done) it is.
> > Besides, decompiled maps don't usually work well, and newbie mappers
> > that decompile usually create laggy maps. And no one like laggy maps.
> >
> > You can edit the NAV info for the map without decompiling. Just use
> > the nav_ commands.
> >
> > On Apr 12, 2005 4:24 PM, Mikee <[EMAIL PROTECTED]> wrote:
> > > Sigh....I think your opinion on this is just as silly as your cartoon
> > > character.  How is altering an entity file stealing?  If someone
alters
> a
> > > text entity file, they are not stealing anything, nor using it for
their
> own
> > > profitable gain.  They are not decompiling the actual map, nor are
they
> > > taking parts of it to use in another of their own maps.  This is pure
> and
> > > simple an issue of the mapper not likeing the idea that server admins
> fixed
> > > their mistakes, or improved upon their creations so they run properly.
> > >
> > > All a server admin has to do if they entity edit a map is place the
> original
> > > on a web server, and use the downloadurl CVAR, while running the new
> entity
> > > altered map on their game server...that way if anyone downloads the
map,
> it
> > > is the original bsp from the downloadurl webserver.  In addition, I
add
> a
> > > statement that flashes periodically for a few seconds in the upper
left
> hand
> > > corner that this is an altered map version.
> > >
> > > There are some very good reasons that maps NEED (yes, I said NEED) to
> have
> > > their entities altered.  If you run most maps on a 16 person server,
it
> will
> > > need much more weapons, ammo, health, batteries to work.  It also
> > > dramatically improves gameplay and lag in a number of HL2-DM maps if
you
> > > remove a lot of the physics objects that everyone goes flying up in
the
> air
> > > when they walk over them.  The noobs typically use the objects to
block
> off
> > > doorways or barricade themselves in rooms.  Are you aware of the fact
> that
> > > HL2-DM has a bug (among many) where if you pile up a certain number of
> > > physics objects, they all fuse together, and can never be removed the
> rest
> > > of the map's cycle time?  This makes areas of the map inaccessible.
> > >
> > > Are you also aware of another bug in HL2-DM, where if you drown in
> water,
> > > you lose your ability to sprint unless you leave and rejoin the
server?
> > > This bug can be fixed with an entity change of the water entity.
> > >
> > > Another issue is that the HLDS dedicated server install does not
include
> a
> > > large number of the sound files that are in Hammer.  So if a mapper
uses
> an
> > > alarm or other sound triggered in the map that is not on the HLDS
> installed
> > > sound wav files, the player won't hear the sound.  This too can be
fixed
> > > with entity editing.
> > >
> > > I can list 10 HL2-DM maps off the top of my head where these types of
> issues
> > > were missed by the mappers, and not fixed even when pointed out to
them.
> I
> > > could go on and on with more examples....but there is a NEED for
entity
> > > editing.
> > >
> > > It is extremely rare in my experience that even the best mappers
> understand
> > > the importance of adequate weapons, ammo, and items placement for a
fast
> > > paced DM experience.  IMHO, if a mapper does not want his map to be
> entity
> > > altered, then release it for more beta testing on busy servers, and
> listen
> > > to the feedback, or don't release it at all.  Mappers usually test
their
> > > maps within their small circle of friends who are not objective, and
> usually
> > > not good DM players.
> > >
> > > Again, in my opinion, entity editing has been done since the start of
> HL-1,
> > > and a mapper should not release their map to the public if they don't
> want
> > > it entity altered.  Nothing is being stolen.
> > >
> > >
> > > ----- Original Message -----
> > > From: "Elmer Fudd" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Tuesday, April 12, 2005 3:43 PM
> > > Subject: Re: [hlds] .bsp maps
> > >
> > > >i know many mapping COMMUNITIES that find this stealing.
> > > >
> > > > For Example: http://www.hl2world.com/bbs/maps-mapping-vf10.html
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > --
> > Cheers!
> >
> > -- Elmer Fudd
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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