Bad choice of words. Their design *is* their intellecutal property. What I meant to say is that what is more likely to happen is that people steal their textures and designs without bothering to decompile. ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 12, 2005 3:11 PM Subject: Re: [hlds] .bsp maps
> There is sooooo much work involved in getting a decompiled map to compile, > that I'm not sure anyone has actually done this. I've seen some nice > crossfire clones, but I suspect they were not decompiled/recompiled. You can > copy entities from decompiled maps, but brushes are usually so badly borked > that it's not worth the effort to copy them to your own map. If you > decompile subtransit, you can find the subway car and I think it's usually > in pretty good shape. I've not tried to copy that to another map and use it. > > Point is - it's soooo much work and trouble to actually steal intellectual > property from a decompiled map, that I doubt it happens very much at all. > What is more likely to happen is that mappers steal other mappers designs > and textures, rather then decompile maps to use actual entities and brushes. > > > ----- Original Message ----- > From: "Elmer Fudd" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, April 12, 2005 2:23 PM > Subject: Re: [hlds] .bsp maps > > > > No, editing the entities is not stealing, but if you decompile maps > > for your own use(not finding out out something was done) it is. > > Besides, decompiled maps don't usually work well, and newbie mappers > > that decompile usually create laggy maps. And no one like laggy maps. > > > > You can edit the NAV info for the map without decompiling. Just use > > the nav_ commands. > > > > On Apr 12, 2005 4:24 PM, Mikee <[EMAIL PROTECTED]> wrote: > > > Sigh....I think your opinion on this is just as silly as your cartoon > > > character. How is altering an entity file stealing? If someone alters > a > > > text entity file, they are not stealing anything, nor using it for their > own > > > profitable gain. They are not decompiling the actual map, nor are they > > > taking parts of it to use in another of their own maps. This is pure > and > > > simple an issue of the mapper not likeing the idea that server admins > fixed > > > their mistakes, or improved upon their creations so they run properly. > > > > > > All a server admin has to do if they entity edit a map is place the > original > > > on a web server, and use the downloadurl CVAR, while running the new > entity > > > altered map on their game server...that way if anyone downloads the map, > it > > > is the original bsp from the downloadurl webserver. In addition, I add > a > > > statement that flashes periodically for a few seconds in the upper left > hand > > > corner that this is an altered map version. > > > > > > There are some very good reasons that maps NEED (yes, I said NEED) to > have > > > their entities altered. If you run most maps on a 16 person server, it > will > > > need much more weapons, ammo, health, batteries to work. It also > > > dramatically improves gameplay and lag in a number of HL2-DM maps if you > > > remove a lot of the physics objects that everyone goes flying up in the > air > > > when they walk over them. The noobs typically use the objects to block > off > > > doorways or barricade themselves in rooms. Are you aware of the fact > that > > > HL2-DM has a bug (among many) where if you pile up a certain number of > > > physics objects, they all fuse together, and can never be removed the > rest > > > of the map's cycle time? This makes areas of the map inaccessible. > > > > > > Are you also aware of another bug in HL2-DM, where if you drown in > water, > > > you lose your ability to sprint unless you leave and rejoin the server? > > > This bug can be fixed with an entity change of the water entity. > > > > > > Another issue is that the HLDS dedicated server install does not include > a > > > large number of the sound files that are in Hammer. So if a mapper uses > an > > > alarm or other sound triggered in the map that is not on the HLDS > installed > > > sound wav files, the player won't hear the sound. This too can be fixed > > > with entity editing. > > > > > > I can list 10 HL2-DM maps off the top of my head where these types of > issues > > > were missed by the mappers, and not fixed even when pointed out to them. > I > > > could go on and on with more examples....but there is a NEED for entity > > > editing. > > > > > > It is extremely rare in my experience that even the best mappers > understand > > > the importance of adequate weapons, ammo, and items placement for a fast > > > paced DM experience. IMHO, if a mapper does not want his map to be > entity > > > altered, then release it for more beta testing on busy servers, and > listen > > > to the feedback, or don't release it at all. Mappers usually test their > > > maps within their small circle of friends who are not objective, and > usually > > > not good DM players. > > > > > > Again, in my opinion, entity editing has been done since the start of > HL-1, > > > and a mapper should not release their map to the public if they don't > want > > > it entity altered. Nothing is being stolen. > > > > > > > > > ----- Original Message ----- > > > From: "Elmer Fudd" <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > Sent: Tuesday, April 12, 2005 3:43 PM > > > Subject: Re: [hlds] .bsp maps > > > > > > >i know many mapping COMMUNITIES that find this stealing. > > > > > > > > For Example: http://www.hl2world.com/bbs/maps-mapping-vf10.html > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > -- > > Cheers! > > > > -- Elmer Fudd > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

