Yes, it is obvious, I am a newbe mapper for HL2 - CS S. I haven't mapped
since Quake 2, so I don't know
[EMAIL PROTECTED] Where can I find tutorials, FAQ's etc..? I figured that you 
had to
decompile, or at least view bsp maps
to figure out how things were done. Including making nav files, thought
you had to make a map and the nav file
at the same time. So you would have to run thought the map placing
nav-points to create the nav file.

Found the nav commands, I think I can figure this out, just play the map
and use the commands to create a
new nav file? Use nav_load, do the changes with the other commands, and
nav_generate when done?

Thanks

[EMAIL PROTECTED] wrote:

Bad choice of words. Their design *is* their intellecutal property. What I
meant to say is that what is more likely to happen is that people steal
their textures and designs without bothering to decompile.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, April 12, 2005 3:11 PM
Subject: Re: [hlds] .bsp maps




There is sooooo much work involved in getting a decompiled map to compile,
that I'm not sure anyone has actually done this. I've seen some nice
crossfire clones, but I suspect they were not decompiled/recompiled. You


can


copy entities from decompiled maps, but brushes are usually so badly


borked


that it's not worth the effort to copy them to your own map. If you
decompile subtransit, you can find the subway car and I think it's usually
in pretty good shape. I've not tried to copy that to another map and use


it.


Point is - it's soooo much work and trouble to actually steal intellectual
property from a decompiled map, that I doubt it happens very much at all.
What is more likely to happen is that mappers steal other mappers designs
and textures, rather then decompile maps to use actual entities and


brushes.


----- Original Message -----
From: "Elmer Fudd" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, April 12, 2005 2:23 PM
Subject: Re: [hlds] .bsp maps




No, editing the entities is not stealing, but if you decompile maps
for your own use(not finding out out something was done) it is.
Besides, decompiled maps don't usually work well, and newbie mappers
that decompile usually create laggy maps. And no one like laggy maps.

You can edit the NAV info for the map without decompiling. Just use
the nav_ commands.




http://list.valvesoftware.com/mailman/listinfo/hlds




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to