Yes, it is obvious, I am a newbe mapper for HL2 - CS S. I haven't mapped since Quake 2, so I don't know [EMAIL PROTECTED] Where can I find tutorials, FAQ's etc..? I figured that you had to decompile, or at least view bsp maps to figure out how things were done. Including making nav files, thought you had to make a map and the nav file at the same time. So you would have to run thought the map placing nav-points to create the nav file.
Found the nav commands, I think I can figure this out, just play the map and use the commands to create a new nav file? Use nav_load, do the changes with the other commands, and nav_generate when done?
Thanks
[EMAIL PROTECTED] wrote:
Bad choice of words. Their design *is* their intellecutal property. What I meant to say is that what is more likely to happen is that people steal their textures and designs without bothering to decompile. ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 12, 2005 3:11 PM Subject: Re: [hlds] .bsp maps
There is sooooo much work involved in getting a decompiled map to compile, that I'm not sure anyone has actually done this. I've seen some nice crossfire clones, but I suspect they were not decompiled/recompiled. You
can
copy entities from decompiled maps, but brushes are usually so badly
borked
that it's not worth the effort to copy them to your own map. If you decompile subtransit, you can find the subway car and I think it's usually in pretty good shape. I've not tried to copy that to another map and use
it.
Point is - it's soooo much work and trouble to actually steal intellectual property from a decompiled map, that I doubt it happens very much at all. What is more likely to happen is that mappers steal other mappers designs and textures, rather then decompile maps to use actual entities and
brushes.
----- Original Message ----- From: "Elmer Fudd" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, April 12, 2005 2:23 PM Subject: Re: [hlds] .bsp maps
No, editing the entities is not stealing, but if you decompile maps for your own use(not finding out out something was done) it is. Besides, decompiled maps don't usually work well, and newbie mappers that decompile usually create laggy maps. And no one like laggy maps.
You can edit the NAV info for the map without decompiling. Just use the nav_ commands.
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